JISAUAY
|
0f31fe8656
|
working on AABB collision
|
2025-11-17 14:38:51 -06:00 |
|
|
|
c5bc26b630
|
Merge pull request 'Fixed Raycasting' (#1) from raycast-debug into main
Reviewed-on: https://git.0x01fe.net/0x01FE/voxel-engine/pulls/1
|
2025-11-17 10:56:24 -06:00 |
|
JISAUAY
|
68acdc5183
|
Fixed raycasting
|
2025-11-17 10:54:49 -06:00 |
|
JISAUAY
|
bee594d4b9
|
debugging this raycasting
|
2025-11-13 16:02:14 -06:00 |
|
JISAUAY
|
ae5b2a0185
|
added some really bad raycasting
|
2025-11-13 15:22:23 -06:00 |
|
JISAUAY
|
46be697e2f
|
added voxel types
|
2025-11-12 14:06:57 -06:00 |
|
JISAUAY
|
1ee72dae9a
|
add infinite chunk generation
|
2025-11-12 11:27:50 -06:00 |
|
JISAUAY
|
3ba2d75cff
|
added chunk rendering
|
2025-11-11 16:05:05 -06:00 |
|
0x01FE
|
20f38ad3a9
|
fixed image pathj
|
2025-11-10 23:43:50 -06:00 |
|
0x01FE
|
48a1bfad83
|
updated readme
|
2025-11-10 23:42:33 -06:00 |
|
0x01FE
|
f6de6a6758
|
added world mesh
|
2025-11-10 23:39:58 -06:00 |
|
0x01FE
|
90c99734bf
|
scale cube.obj by 0.5 because it's twice as large as it should be
|
2025-11-10 20:17:17 -06:00 |
|
0x01FE
|
9568583cdd
|
working on some bugs
|
2025-11-10 19:51:50 -06:00 |
|
JISAUAY
|
54a01e3a05
|
prepare code for a more dynamic world
|
2025-11-10 14:28:29 -06:00 |
|
JISAUAY
|
5f1bf88374
|
added camera control
|
2025-11-10 12:58:30 -06:00 |
|
0x01FE
|
849291b620
|
added a readme
|
2025-11-09 23:06:13 -06:00 |
|
0x01FE
|
45e2a5f4cc
|
Draws cubes instead of triangles now
|
2025-11-09 23:04:07 -06:00 |
|
0x01FE
|
2067d5c18c
|
init
|
2025-11-09 22:20:59 -06:00 |
|