Commit Graph

  • 3b19aefb34 forgot to do a version bump for Frustum culling 0.9.0 -> 0.9.1 main 0x01FE 2025-11-24 16:02:25 -06:00
  • 243f69291e Added Frustum Culling (#2) 0x01FE 2025-11-24 16:01:44 -06:00
  • f731ccf968 frustum culling added...? JISAUAY 2025-11-24 14:29:42 -06:00
  • 561df24953 perlin noise generation and height maps JISAUAY 2025-11-24 13:08:22 -06:00
  • 15aba4f901 added player class real? JISAUAY 2025-11-21 12:54:29 -06:00
  • 5920376262 added a player class JISAUAY 2025-11-20 14:52:54 -06:00
  • de39d10776 update readme and remove a debug 0x01FE 2025-11-19 22:06:57 -06:00
  • 57d749f09b fixed FPS issues (turns out you shouldn't look at 32768 * 16 voxels every frame 0x01FE 2025-11-19 22:04:05 -06:00
  • 55d01e86c1 finish changing voxel storage to a 1d aray 0x01FE 2025-11-19 21:53:07 -06:00
  • 4925849747 trying to restructure how chunks hold voxels JISAUAY 2025-11-19 14:30:31 -06:00
  • fc4960f25d added new picture to readme 0x01FE 2025-11-18 19:54:51 -06:00
  • 2d30ce1cb9 fixed collision 0x01FE 2025-11-18 19:51:09 -06:00
  • 111c8f1f6e Working on better y axis collosion JISAUAY 2025-11-18 16:32:52 -06:00
  • 0f31fe8656 working on AABB collision JISAUAY 2025-11-17 14:38:51 -06:00
  • c5bc26b630 Merge pull request 'Fixed Raycasting' (#1) from raycast-debug into main 0x01FE 2025-11-17 10:56:24 -06:00
  • 68acdc5183 Fixed raycasting JISAUAY 2025-11-17 10:54:49 -06:00
  • bee594d4b9 debugging this raycasting JISAUAY 2025-11-13 16:02:14 -06:00
  • ae5b2a0185 added some really bad raycasting JISAUAY 2025-11-13 15:22:23 -06:00
  • 46be697e2f added voxel types JISAUAY 2025-11-12 14:06:57 -06:00
  • 1ee72dae9a add infinite chunk generation JISAUAY 2025-11-12 11:27:50 -06:00
  • 3ba2d75cff added chunk rendering JISAUAY 2025-11-11 16:05:05 -06:00
  • 20f38ad3a9 fixed image pathj 0x01FE 2025-11-10 23:43:50 -06:00
  • 48a1bfad83 updated readme 0x01FE 2025-11-10 23:42:33 -06:00
  • f6de6a6758 added world mesh 0x01FE 2025-11-10 23:39:58 -06:00
  • 90c99734bf scale cube.obj by 0.5 because it's twice as large as it should be 0x01FE 2025-11-10 20:17:17 -06:00
  • 9568583cdd working on some bugs 0x01FE 2025-11-10 19:51:50 -06:00
  • 54a01e3a05 prepare code for a more dynamic world JISAUAY 2025-11-10 14:28:29 -06:00
  • 5f1bf88374 added camera control JISAUAY 2025-11-10 12:58:30 -06:00
  • 849291b620 added a readme 0x01FE 2025-11-09 23:06:13 -06:00
  • 45e2a5f4cc Draws cubes instead of triangles now 0x01FE 2025-11-09 23:04:07 -06:00
  • 2067d5c18c init 0x01FE 2025-11-09 22:20:59 -06:00