Fixed Raycasting #1

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0x01FE merged 2 commits from raycast-debug into main 2025-11-17 10:56:24 -06:00
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Raycasts were off by one position in both in the x and z axis's sometimes, due to the world mesh being on 0.5s instead of integers.

Raycasts were off by one position in both in the x and z axis's sometimes, due to the world mesh being on 0.5s instead of integers.
0x01FE added 2 commits 2025-11-17 10:56:01 -06:00
0x01FE merged commit c5bc26b630 into main 2025-11-17 10:56:24 -06:00
0x01FE deleted branch raycast-debug 2025-11-17 10:56:24 -06:00
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Reference: 0x01FE/voxel-engine#1
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