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243f69291e
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Added Frustum Culling (#2)
Added Frustum culling using AABB boxes on chunks, seems to work. Difference of 40fps and 160fps on higher render distances (10)
Reviewed-on: https://git.0x01fe.net/0x01FE/voxel-engine/pulls/2
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2025-11-24 16:01:44 -06:00 |
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JISAUAY
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561df24953
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perlin noise generation and height maps
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2025-11-24 13:08:22 -06:00 |
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JISAUAY
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5920376262
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added a player class
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2025-11-20 14:52:54 -06:00 |
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0x01FE
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55d01e86c1
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finish changing voxel storage to a 1d aray
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2025-11-19 21:53:07 -06:00 |
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JISAUAY
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4925849747
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trying to restructure how chunks hold voxels
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2025-11-19 14:30:31 -06:00 |
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0x01FE
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fc4960f25d
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added new picture to readme
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2025-11-18 19:54:51 -06:00 |
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0x01FE
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2d30ce1cb9
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fixed collision
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2025-11-18 19:51:09 -06:00 |
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JISAUAY
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111c8f1f6e
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Working on better y axis collosion
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2025-11-18 16:32:52 -06:00 |
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JISAUAY
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0f31fe8656
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working on AABB collision
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2025-11-17 14:38:51 -06:00 |
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JISAUAY
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68acdc5183
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Fixed raycasting
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2025-11-17 10:54:49 -06:00 |
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JISAUAY
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bee594d4b9
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debugging this raycasting
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2025-11-13 16:02:14 -06:00 |
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JISAUAY
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ae5b2a0185
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added some really bad raycasting
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2025-11-13 15:22:23 -06:00 |
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JISAUAY
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46be697e2f
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added voxel types
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2025-11-12 14:06:57 -06:00 |
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JISAUAY
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1ee72dae9a
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add infinite chunk generation
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2025-11-12 11:27:50 -06:00 |
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JISAUAY
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3ba2d75cff
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added chunk rendering
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2025-11-11 16:05:05 -06:00 |
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0x01FE
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f6de6a6758
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added world mesh
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2025-11-10 23:39:58 -06:00 |
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0x01FE
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90c99734bf
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scale cube.obj by 0.5 because it's twice as large as it should be
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2025-11-10 20:17:17 -06:00 |
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0x01FE
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9568583cdd
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working on some bugs
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2025-11-10 19:51:50 -06:00 |
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JISAUAY
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54a01e3a05
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prepare code for a more dynamic world
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2025-11-10 14:28:29 -06:00 |
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JISAUAY
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5f1bf88374
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added camera control
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2025-11-10 12:58:30 -06:00 |
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0x01FE
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45e2a5f4cc
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Draws cubes instead of triangles now
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2025-11-09 23:04:07 -06:00 |
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0x01FE
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2067d5c18c
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init
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2025-11-09 22:20:59 -06:00 |
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