added new picture to readme
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@ -41,3 +41,9 @@ When placing a block, the program now raycasts to place where the camera is look
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It took me a couple of days to fix the ray casting. I forgot that my mesh is offset by 0.5, so 3/4 raycasts looked at least a block off of what the camera was looking at.
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## 0.7.0 : Physics - 11/18/25
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Woah! The camera doesn't just phase through placed blocks anymore! The camera can also fall into the void for eternity! So cool!
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@ -269,7 +269,7 @@ int main() {
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// 2. --- Create a Window ---
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GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "Voxel Engine 0.6.1", NULL, NULL);
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GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "Voxel Engine 0.7.0", NULL, NULL);
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if (window == NULL) {
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std::cerr << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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