Files
subpy/screens-test.py
T

340 lines
10 KiB
Python

import logging
import os
import io
LOG_FILE = 'textual.log'
LOGGING_LEVEL = logging.DEBUG
LOG_FORMAT = '[%(asctime)s] %(levelname)s in %(module)s: %(message)s'
# Clear Log File
os.remove(LOG_FILE)
logging.basicConfig(filename=LOG_FILE, level=LOGGING_LEVEL, format=LOG_FORMAT)
import SubSonic
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
from textual import on, events
from textual.app import App, ComposeResult
from textual.widgets import Footer, Header, OptionList, DataTable, ProgressBar, Label
from textual.screen import Screen
from textual.widgets.option_list import Option
u = 'pseudo'
p = 'telegram9dock-MICHEL'
conn = SubSonic.SubpyConn(u, p, "https://music.0x01fe.net")
pygame.mixer.init()
class AlbumSongs(Screen):
BINDINGS = [
('escape', 'die()', "Back"),
('p', 'play()', 'Play Song'),
('q' 'queue()', 'Queue Song')
]
selected_song_id: str | None = None
songs = None
def __init__(self, album_id: str):
self.album_id = album_id
super().__init__()
def compose(self) -> ComposeResult:
yield DataTable(id="albumSongs")
yield Footer()
def on_mount(self) -> None:
self.songs = conn.getAlbumSongs(self.album_id)
songsTable: DataTable = self.query_one(DataTable)
songsTable.cursor_type = 'row'
songsTable.add_columns("#", "Title", "Artist", "Duration", "Bitrate")
for song in self.songs:
songsTable.add_row(song.trackNumber, song.title, song.artist, song.duration, song.bitRate, key=song.id)
@on(DataTable.RowHighlighted)
def row_highlighted(self, event: DataTable.RowHighlighted) -> None:
self.selected_song_id = event.row_key.value
def action_play(self) -> None:
app.play_song(self._find_selected_song())
def action_queue(self) -> None:
app.queue_song(self._find_selected_song())
# Find the song that was selected
def _find_selected_song(self) -> SubSonic.Song:
for song in self.songs:
if song.id == self.selected_song_id:
return song
# Pops and uninstalls self
def action_die(self) -> None:
app.pop_screen()
app.uninstall_screen("albumSongs")
class ArtistAlbums(Screen):
BINDINGS = [
('escape', 'die()', "Back")
]
def __init__(self, artist_id: str):
self.artist_id = artist_id
super().__init__()
def compose(self) -> ComposeResult:
yield DataTable(id="Albums")
yield Footer()
def on_mount(self) -> None:
albums = conn.getArtistAlbums(self.artist_id)
albumTable: DataTable = self.query_one(DataTable)
albumTable.cursor_type = 'row'
albumTable.add_columns("Title", "Songs", "Plays", "Year", "Time")
for album in albums:
albumTable.add_row(album.title, album.songCount, album.playCount, album.year, album.duration, key=album.id)
@on(DataTable.RowSelected)
async def album_selected(self, event: DataTable.RowSelected) -> None:
app.install_screen(AlbumSongs(event.row_key.value), "albumSongs")
app.push_screen("albumSongs")
# Pops and uninstalls self
def action_die(self) -> None:
app.pop_screen()
app.uninstall_screen("artistAlbums")
class Artists(Screen):
BINDINGS = [
('escape', 'app.pop_screen', "Back")
]
def compose(self) -> ComposeResult:
yield OptionList(id="Artists")
yield Footer()
def on_mount(self) -> None:
artists = conn.getArtists()
artistList = self.query_one(OptionList)
for artist in artists:
artistList.add_option(Option(artist.name, artist.id))
@on(OptionList.OptionSelected)
def artist_selected(self, event: OptionList.OptionSelected) -> None:
app.install_screen(ArtistAlbums(event.option_id), 'artistAlbums')
app.push_screen('artistAlbums')
class Albums(Screen):
BINDINGS = [
('escape', 'app.pop_screen', "Back")
]
def compose(self) -> ComposeResult:
yield DataTable()
yield Footer()
def on_mount(self) -> None:
albums = conn.getAllAlbums()
albumTable = self.query_one(DataTable)
albumTable.cursor_type = 'row'
albumTable.add_columns("Title", "Songs", "Plays", "Year", "Time")
for album in albums:
albumTable.add_row(album.title, album.songCount, album.playCount, album.year, album.duration, key=album.id)
@on(DataTable.RowSelected)
def album_selected(self, event: DataTable.RowSelected) -> None:
app.install_screen(AlbumSongs(event.row_key.value), 'albumSongs')
app.push_screen('albumSongs')
class Playlists(Screen):
BINDINGS = [
('escape', 'app.pop_screen', "Back")
]
playlists: list[SubSonic.Playlist] | None = None
selected_playlist_id: str = None
def compose(self) -> ComposeResult:
yield Header(icon="")
yield DataTable()
yield Footer()
def on_mount(self) -> None:
app.sub_title = "Playlists"
self.playlists = conn.getPlaylists()
playlistTable = self.query_one(DataTable)
playlistTable.cursor_type = "row"
playlistTable.add_columns("Name", "Songs", "Time", "Owner")
for playlist in self.playlists:
playlistTable.add_row(playlist.name, playlist.songCount, playlist.duration, playlist.owner, key=playlist.id)
@on(DataTable.RowHighlighted)
def row_highlighted(self, event: DataTable.RowHighlighted) -> None:
self.selected_playlist_id = event.row_key.value
@on(DataTable.RowSelected)
def playlist_selected(self, event: DataTable.RowSelected) -> None:
app.install_screen(PlaylistSongs(self._find_selected_playlist()), "playlistSongs")
app.push_screen('playlistSongs')
def _find_selected_playlist(self) -> SubSonic.Playlist:
for playlist in self.playlists:
if playlist.id == self.selected_playlist_id:
return playlist
class PlaylistSongs(Screen):
BINDINGS = [
('escape', 'die()', "Back"),
('p', 'play()', 'Play Song'),
('q' 'queue()', 'Queue Song')
]
selected_song_id: str | None = None
def __init__(self, playlist: SubSonic.Playlist):
self.playlist = playlist
self.songs = conn.getPlaylist(playlist.id)
super().__init__()
def compose(self) -> ComposeResult:
self.sub_title = self.playlist.name
yield Header(icon="")
yield DataTable()
yield Footer()
def on_mount(self) -> None:
songTable: DataTable = self.query_one(DataTable)
songTable.cursor_type = "row"
songTable.add_columns("Title", "Album", "Artist", "Plays", "Duration", "Bitrate")
for song in self.songs:
songTable.add_row(song.title, song.album, song.artist, song.playCount, song.duration, song.bitRate, key=song.id)
# Pops and uninstalls self
def action_die(self) -> None:
app.pop_screen()
app.uninstall_screen("playlistSongs")
@on(DataTable.RowHighlighted)
def row_highlighted(self, event: DataTable.RowHighlighted) -> None:
self.selected_song_id = event.row_key.value
def action_play(self) -> None:
app.play_song(self._find_selected_song())
def action_queue(self) -> None:
app.queue_song(self._find_selected_song())
# Find the song that was selected
def _find_selected_song(self) -> SubSonic.Song:
for song in self.songs:
if song.id == self.selected_song_id:
return song
class Favourites(Screen):
BINDINGS = [
('escape', 'app.pop_screen', "Back")
]
songs: list[SubSonic.Song] | None = None
def compose(self) -> ComposeResult:
yield Header(icon="")
yield DataTable()
yield Footer()
def on_mount(self) -> None:
app.sub_title = "Favourites"
self.songs = conn.getStarredSongs()
songTable = self.query_one(DataTable)
songTable.cursor_type = "row"
songTable.add_columns("Title", "Album", "Artist", "Plays", "Duration", "Bitrate")
for song in self.songs:
songTable.add_row(song.title, song.album, song.artist, song.playCount, song.duration, song.bitRate, key=song.id)
class TextualSubpyPlayer(App):
BINDINGS = [
("space", "play_pause_song()", "⏯️"),
("f1", "push_screen('artists')", "Artists"),
("f2", "push_screen('albums')", "Albums"),
("f3", "push_screen('favourites')", "Favourites"),
("f4", "push_screen('playlists')", "Playlists")
]
currently_playing: SubSonic.Song | None = None
song_queue: list[SubSonic.Song] = []
playing: bool = False
place: int = 0
def compose(self) -> ComposeResult:
yield Label()
yield ProgressBar()
yield Footer()
def on_mount(self) -> None:
logging.debug("mount called")
self.title = "SubPy"
self.install_screen(Artists(), name="artists")
self.install_screen(Albums(), name="albums")
self.install_screen(Favourites(), name="favourites")
self.install_screen(Playlists(), name="playlists")
def on_key(self, event: events.Key) -> None:
# logging.debug(f'Key Pressed {event.name}')
pass
def play_song(self, song: SubSonic.Song) -> None:
self.currently_playing = song
self.playing = True
logging.debug(f"Playing song {song.title} by {song.artist}.")
r = conn.stream(song.id)
audio_data = io.BytesIO(r.content)
pygame.mixer.music.load(audio_data)
pygame.mixer.music.play()
# Set callback loop for progress bar
# self.progress_timer = self.set_interval(1 / 10, self.update_progress, pause=False)
# def update_progress(self) -> None:
# self.query_one(ProgressBar).advance(1)
def queue_song(self, song: SubSonic.Song) -> None:
logging.debug(f'Queue\'d song "{song.title}" by {song.artist}.')
self.song_queue.append(song)
def action_play_pause_song(self) -> None:
self.play_pause_song()
def play_pause_song(self) -> None:
if self.playing:
self.place = pygame.mixer.music.get_pos()
pygame.mixer.music.pause()
self.playing = False
else:
pygame.mixer.music.play(start=self.place)
self.playing = True
if __name__ == '__main__':
app = TextualSubpyPlayer()
app.run()