import logging import os import io LOG_FILE = 'textual.log' LOGGING_LEVEL = logging.DEBUG LOG_FORMAT = '[%(asctime)s] %(levelname)s in %(module)s: %(message)s' # Clear Log File os.remove(LOG_FILE) logging.basicConfig(filename=LOG_FILE, level=LOGGING_LEVEL, format=LOG_FORMAT) import SubSonic os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" import pygame from textual import on, events from textual.app import App, ComposeResult from textual.widgets import Footer, Header, OptionList, DataTable, ProgressBar, Label from textual.screen import Screen from textual.widgets.option_list import Option u = 'pseudo' p = 'telegram9dock-MICHEL' conn = SubSonic.SubpyConn(u, p, "https://music.0x01fe.net") pygame.mixer.init() class AlbumSongs(Screen): BINDINGS = [ ('escape', 'die()', "Back"), ('p', 'play()', 'Play Song'), ('q' 'queue()', 'Queue Song') ] selected_song_id: str | None = None songs = None def __init__(self, album_id: str): self.album_id = album_id super().__init__() def compose(self) -> ComposeResult: yield DataTable(id="albumSongs") yield Footer() def on_mount(self) -> None: self.songs = conn.getAlbumSongs(self.album_id) songsTable: DataTable = self.query_one(DataTable) songsTable.cursor_type = 'row' songsTable.add_columns("#", "Title", "Artist", "Duration", "Bitrate") for song in self.songs: songsTable.add_row(song.trackNumber, song.title, song.artist, song.duration, song.bitRate, key=song.id) @on(DataTable.RowHighlighted) def row_highlighted(self, event: DataTable.RowHighlighted) -> None: self.selected_song_id = event.row_key.value def action_play(self) -> None: app.play_song(self._find_selected_song()) def action_queue(self) -> None: app.queue_song(self._find_selected_song()) # Find the song that was selected def _find_selected_song(self) -> SubSonic.Song: for song in self.songs: if song.id == self.selected_song_id: return song # Pops and uninstalls self def action_die(self) -> None: app.pop_screen() app.uninstall_screen("albumSongs") class ArtistAlbums(Screen): BINDINGS = [ ('escape', 'die()', "Back") ] def __init__(self, artist_id: str): self.artist_id = artist_id super().__init__() def compose(self) -> ComposeResult: yield DataTable(id="Albums") yield Footer() def on_mount(self) -> None: albums = conn.getArtistAlbums(self.artist_id) albumTable: DataTable = self.query_one(DataTable) albumTable.cursor_type = 'row' albumTable.add_columns("Title", "Songs", "Plays", "Year", "Time") for album in albums: albumTable.add_row(album.title, album.songCount, album.playCount, album.year, album.duration, key=album.id) @on(DataTable.RowSelected) async def album_selected(self, event: DataTable.RowSelected) -> None: app.install_screen(AlbumSongs(event.row_key.value), "albumSongs") app.push_screen("albumSongs") # Pops and uninstalls self def action_die(self) -> None: app.pop_screen() app.uninstall_screen("artistAlbums") class Artists(Screen): BINDINGS = [ ('escape', 'app.pop_screen', "Back") ] def compose(self) -> ComposeResult: yield OptionList(id="Artists") yield Footer() def on_mount(self) -> None: artists = conn.getArtists() artistList = self.query_one(OptionList) for artist in artists: artistList.add_option(Option(artist.name, artist.id)) @on(OptionList.OptionSelected) def artist_selected(self, event: OptionList.OptionSelected) -> None: app.install_screen(ArtistAlbums(event.option_id), 'artistAlbums') app.push_screen('artistAlbums') class Albums(Screen): BINDINGS = [ ('escape', 'app.pop_screen', "Back") ] def compose(self) -> ComposeResult: yield DataTable() yield Footer() def on_mount(self) -> None: albums = conn.getAllAlbums() albumTable = self.query_one(DataTable) albumTable.cursor_type = 'row' albumTable.add_columns("Title", "Songs", "Plays", "Year", "Time") for album in albums: albumTable.add_row(album.title, album.songCount, album.playCount, album.year, album.duration, key=album.id) @on(DataTable.RowSelected) def album_selected(self, event: DataTable.RowSelected) -> None: app.install_screen(AlbumSongs(event.row_key.value), 'albumSongs') app.push_screen('albumSongs') class Playlists(Screen): BINDINGS = [ ('escape', 'app.pop_screen', "Back") ] playlists: list[SubSonic.Playlist] | None = None selected_playlist_id: str = None def compose(self) -> ComposeResult: yield Header(icon="") yield DataTable() yield Footer() def on_mount(self) -> None: app.sub_title = "Playlists" self.playlists = conn.getPlaylists() playlistTable = self.query_one(DataTable) playlistTable.cursor_type = "row" playlistTable.add_columns("Name", "Songs", "Time", "Owner") for playlist in self.playlists: playlistTable.add_row(playlist.name, playlist.songCount, playlist.duration, playlist.owner, key=playlist.id) @on(DataTable.RowHighlighted) def row_highlighted(self, event: DataTable.RowHighlighted) -> None: self.selected_playlist_id = event.row_key.value @on(DataTable.RowSelected) def playlist_selected(self, event: DataTable.RowSelected) -> None: app.install_screen(PlaylistSongs(self._find_selected_playlist()), "playlistSongs") app.push_screen('playlistSongs') def _find_selected_playlist(self) -> SubSonic.Playlist: for playlist in self.playlists: if playlist.id == self.selected_playlist_id: return playlist class PlaylistSongs(Screen): BINDINGS = [ ('escape', 'die()', "Back"), ('p', 'play()', 'Play Song'), ('q' 'queue()', 'Queue Song') ] selected_song_id: str | None = None def __init__(self, playlist: SubSonic.Playlist): self.playlist = playlist self.songs = conn.getPlaylist(playlist.id) super().__init__() def compose(self) -> ComposeResult: self.sub_title = self.playlist.name yield Header(icon="") yield DataTable() yield Footer() def on_mount(self) -> None: songTable: DataTable = self.query_one(DataTable) songTable.cursor_type = "row" songTable.add_columns("Title", "Album", "Artist", "Plays", "Duration", "Bitrate") for song in self.songs: songTable.add_row(song.title, song.album, song.artist, song.playCount, song.duration, song.bitRate, key=song.id) # Pops and uninstalls self def action_die(self) -> None: app.pop_screen() app.uninstall_screen("playlistSongs") @on(DataTable.RowHighlighted) def row_highlighted(self, event: DataTable.RowHighlighted) -> None: self.selected_song_id = event.row_key.value def action_play(self) -> None: app.play_song(self._find_selected_song()) def action_queue(self) -> None: app.queue_song(self._find_selected_song()) # Find the song that was selected def _find_selected_song(self) -> SubSonic.Song: for song in self.songs: if song.id == self.selected_song_id: return song class Favourites(Screen): BINDINGS = [ ('escape', 'app.pop_screen', "Back") ] songs: list[SubSonic.Song] | None = None def compose(self) -> ComposeResult: yield Header(icon="") yield DataTable() yield Footer() def on_mount(self) -> None: app.sub_title = "Favourites" self.songs = conn.getStarredSongs() songTable = self.query_one(DataTable) songTable.cursor_type = "row" songTable.add_columns("Title", "Album", "Artist", "Plays", "Duration", "Bitrate") for song in self.songs: songTable.add_row(song.title, song.album, song.artist, song.playCount, song.duration, song.bitRate, key=song.id) class TextualSubpyPlayer(App): BINDINGS = [ ("space", "play_pause_song()", "⏯️"), ("f1", "push_screen('artists')", "Artists"), ("f2", "push_screen('albums')", "Albums"), ("f3", "push_screen('favourites')", "Favourites"), ("f4", "push_screen('playlists')", "Playlists") ] currently_playing: SubSonic.Song | None = None song_queue: list[SubSonic.Song] = [] playing: bool = False place: int = 0 def compose(self) -> ComposeResult: yield Label() yield ProgressBar() yield Footer() def on_mount(self) -> None: logging.debug("mount called") self.title = "SubPy" self.install_screen(Artists(), name="artists") self.install_screen(Albums(), name="albums") self.install_screen(Favourites(), name="favourites") self.install_screen(Playlists(), name="playlists") def on_key(self, event: events.Key) -> None: # logging.debug(f'Key Pressed {event.name}') pass def play_song(self, song: SubSonic.Song) -> None: self.currently_playing = song self.playing = True logging.debug(f"Playing song {song.title} by {song.artist}.") r = conn.stream(song.id) audio_data = io.BytesIO(r.content) pygame.mixer.music.load(audio_data) pygame.mixer.music.play() # Set callback loop for progress bar # self.progress_timer = self.set_interval(1 / 10, self.update_progress, pause=False) # def update_progress(self) -> None: # self.query_one(ProgressBar).advance(1) def queue_song(self, song: SubSonic.Song) -> None: logging.debug(f'Queue\'d song "{song.title}" by {song.artist}.') self.song_queue.append(song) def action_play_pause_song(self) -> None: self.play_pause_song() def play_pause_song(self) -> None: if self.playing: self.place = pygame.mixer.music.get_pos() pygame.mixer.music.pause() self.playing = False else: pygame.mixer.music.play(start=self.place) self.playing = True if __name__ == '__main__': app = TextualSubpyPlayer() app.run()