we got cubes now

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0x01FE committed 2024-09-25 11:25:38 -05:00
1 parent b73d614393
commit 2b1fa60212
17 files changed
+16485 -25

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#version 330 core
out vec4 fragColor;
//uniform float light_power;
//uniform vec3 lightColor;
//uniform vec3 objectColor;
//uniform vec3 viewPos;
// in vec3 FragPos;
//in vec3 Normal;
//in vec3 LightPos;
// const float light_power = 12.0;
const float ambientStrength = 0.2;
const float shininess = 64.0;
const float screenGamma = 2.2; // Assume the monitor is calibrated to the sRGB color space
void main()
{
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
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#version 330 core
layout (location = 0) in vec3 aPos;
// layout (location = 1) in vec3 aNormal;
//layout (location = 1) in vec3 aColor;
uniform mat4 model;
// uniform mat4 view;
uniform mat4 projection;
// uniform vec3 lightPos;
// out vec3 FragPos;
// out vec3 Normal;
// out vec3 LightPos;
void main()
{
// * view * model
gl_Position = projection * model * vec4(aPos, 1.0);
// FragPos = vec3(vec4(aPos, 1.0));
// Normal = mat3(transpose(inverse(view * model))) * aNormal;
// LightPos = vec3(view * vec4(lightPos, 1.0));
}
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#version 330 core
out vec4 FragColor;
uniform vec3 lightColor;
void main()
{
FragColor = vec4(lightColor, 1.0);
}
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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}