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shooter/resources/shaders/shader.frag
T
2024-09-25 11:25:38 -05:00

24 lines
459 B
GLSL

#version 330 core
out vec4 fragColor;
//uniform float light_power;
//uniform vec3 lightColor;
//uniform vec3 objectColor;
//uniform vec3 viewPos;
// in vec3 FragPos;
//in vec3 Normal;
//in vec3 LightPos;
// const float light_power = 12.0;
const float ambientStrength = 0.2;
const float shininess = 64.0;
const float screenGamma = 2.2; // Assume the monitor is calibrated to the sRGB color space
void main()
{
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
}