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shooter/resources/shaders/shader.vert
T
2024-09-25 11:25:38 -05:00

24 lines
547 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
// layout (location = 1) in vec3 aNormal;
//layout (location = 1) in vec3 aColor;
uniform mat4 model;
// uniform mat4 view;
uniform mat4 projection;
// uniform vec3 lightPos;
// out vec3 FragPos;
// out vec3 Normal;
// out vec3 LightPos;
void main()
{
// * view * model
gl_Position = projection * model * vec4(aPos, 1.0);
// FragPos = vec3(vec4(aPos, 1.0));
// Normal = mat3(transpose(inverse(view * model))) * aNormal;
// LightPos = vec3(view * vec4(lightPos, 1.0));
}