1.3 KiB
1.3 KiB
About
This repository is for a Voxel Game Engine based on this blog post.
Currently, however, the program only renders a single cube.
World Mesh Rendering - 11/10/25
World now renders as a single mesh! Much faster than rendering cube by cube.
Chunk Mesh Rendering - 11/11/25
Instead of making the entire world a single mesh, now the world is made up of 32x32x32 "Chunks" which are areas of the world that are a single mesh.
0.4.0 : Chunk Generation - 11/12/25
Chunks now generate around the player in a square based on a render distance. This allows the flat plane to be infinite!
0.5.0 : Voxel Types - 11/12/25
Different voxel types are now supported in the data structures and passed to the shaders.
0.6.0 : Raycasting Placing - 11/13/25
When placing a block, the program now raycasts to place where the camera is looking.





