23 lines
437 B
GLSL
23 lines
437 B
GLSL
#version 330 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec3 normal;
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uniform mat4 model;
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// uniform mat4 view;
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uniform mat4 projection;
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uniform vec3 lightPos;
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out vec3 FragPos;
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out vec3 Normal;
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out vec3 LightPos;
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void main()
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{
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// * view * model
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gl_Position = projection * model * vec4(position, 1.0);
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FragPos = vec3(model * vec4(position, 1.0));
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Normal = normal;
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LightPos = lightPos;
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}
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