#version 330 core out vec4 fragColor; //uniform float light_power; //uniform vec3 lightColor; //uniform vec3 objectColor; //uniform vec3 viewPos; // in vec3 FragPos; //in vec3 Normal; //in vec3 LightPos; // const float light_power = 12.0; const float ambientStrength = 0.2; const float shininess = 64.0; const float screenGamma = 2.2; // Assume the monitor is calibrated to the sRGB color space void main() { fragColor = vec4(1.0, 0.0, 0.0, 1.0); }