made a thing a little better in a loop
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83a527759e
commit
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2 files changed
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-5
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@@ -82,18 +82,16 @@ public class Obj {
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boolean normal_found = true;
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boolean normal_found = true;
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// look for vertex
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// look for vertex
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for (int b = 0; b < 3; b++)
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for (int b = 0; b < 3; b++) {
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if (temp_v_vbo.get(a + b) != v.get(vertex_index + b)) {
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if (temp_v_vbo.get(a + b) != v.get(vertex_index + b)) {
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vertex_found = false;
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vertex_found = false;
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break;
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break;
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}
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}
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// look for normal
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for (int b = 0; b < 3; b++)
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if (temp_n_vbo.get(a + b) != vn.get(normal_index + b)) {
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if (temp_n_vbo.get(a + b) != vn.get(normal_index + b)) {
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normal_found = false;
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normal_found = false;
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break;
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break;
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}
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}
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}
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if (vertex_found && normal_found)
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if (vertex_found && normal_found)
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{
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{
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@@ -22,7 +22,7 @@ public class Main implements GameLogic {
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@Override
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@Override
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public void init(Window window, World world, Render render) {
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public void init(Window window, World world, Render render) {
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Entity cube = new Entity("resources/objs/teapot.obj", "resources/shaders/shader.frag", "resources/shaders/shader.vert");
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Entity cube = new Entity("resources/objs/cube.obj", "resources/shaders/shader.frag", "resources/shaders/shader.vert");
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cube.model = new Matrix4f().identity().translate(0, 0, -10);
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cube.model = new Matrix4f().identity().translate(0, 0, -10);
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System.out.println(cube.model.toString());
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System.out.println(cube.model.toString());
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