diff --git a/src/main/java/org/xfe/engine/files/Obj.java b/src/main/java/org/xfe/engine/files/Obj.java index 4ba17e5..1b7f258 100644 --- a/src/main/java/org/xfe/engine/files/Obj.java +++ b/src/main/java/org/xfe/engine/files/Obj.java @@ -82,18 +82,16 @@ public class Obj { boolean normal_found = true; // look for vertex - for (int b = 0; b < 3; b++) + for (int b = 0; b < 3; b++) { if (temp_v_vbo.get(a + b) != v.get(vertex_index + b)) { vertex_found = false; break; } - - // look for normal - for (int b = 0; b < 3; b++) if (temp_n_vbo.get(a + b) != vn.get(normal_index + b)) { normal_found = false; break; } + } if (vertex_found && normal_found) { diff --git a/src/main/java/org/xfe/game/Main.java b/src/main/java/org/xfe/game/Main.java index a1343ba..f8b7bcf 100644 --- a/src/main/java/org/xfe/game/Main.java +++ b/src/main/java/org/xfe/game/Main.java @@ -22,7 +22,7 @@ public class Main implements GameLogic { @Override public void init(Window window, World world, Render render) { - Entity cube = new Entity("resources/objs/teapot.obj", "resources/shaders/shader.frag", "resources/shaders/shader.vert"); + Entity cube = new Entity("resources/objs/cube.obj", "resources/shaders/shader.frag", "resources/shaders/shader.vert"); cube.model = new Matrix4f().identity().translate(0, 0, -10); System.out.println(cube.model.toString());