we got cubes now
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#version 330 core
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out vec4 fragColor;
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//uniform float light_power;
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//uniform vec3 lightColor;
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//uniform vec3 objectColor;
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//uniform vec3 viewPos;
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// in vec3 FragPos;
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//in vec3 Normal;
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//in vec3 LightPos;
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// const float light_power = 12.0;
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const float ambientStrength = 0.2;
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const float shininess = 64.0;
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const float screenGamma = 2.2; // Assume the monitor is calibrated to the sRGB color space
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void main()
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{
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fragColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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