voxel-engine/shaders/cube_frag.glsl
2025-11-09 23:04:07 -06:00

12 lines
246 B
GLSL

#version 330 core
// The final color output for the pixel.
out vec4 FragColor;
void main()
{
// Hard-code the color to an obnoxious bright orange.
// The values are (Red, Green, Blue, Alpha).
FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}