12 lines
246 B
GLSL
12 lines
246 B
GLSL
#version 330 core
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// The final color output for the pixel.
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out vec4 FragColor;
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void main()
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{
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// Hard-code the color to an obnoxious bright orange.
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// The values are (Red, Green, Blue, Alpha).
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FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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