12 lines
198 B
GLSL
12 lines
198 B
GLSL
#version 330 core
|
|
|
|
out vec4 FragColor;
|
|
|
|
// [NEW] This variable will be set from your C++ code
|
|
uniform vec3 u_Color;
|
|
|
|
void main()
|
|
{
|
|
// Use the color from C++
|
|
FragColor = vec4(u_Color, 1.0);
|
|
} |