voxel-engine/CMakeLists.txt
2025-11-24 13:08:22 -06:00

49 lines
1.2 KiB
CMake

cmake_minimum_required(VERSION 3.10)
# I'm guessing your project name from the path,
# change "VoxelEngine" if it's wrong.
project(VoxelEngine)
# Set C++ standard
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
file(COPY objs/ DESTINATION objs/)
file(COPY shaders/ DESTINATION shaders/)
# --- Define the Executable ---
# Make sure to use your project name here.
add_executable(VoxelEngine
src/main.cpp
src/glad.c
src/Shader.h
src/Object3D.h
src/Object3D.cpp
src/Camera.h
src/World.h
src/World.cpp
src/Mesh.h
src/Mesh.cpp
src/Chunk.h
src/Chunk.cpp
src/Player.h
src/Perlin.h
)
# --- Configure GLAD (from your src/ and include/ folders) ---
# This adds your local "include" folder (for glad.h)
target_include_directories(VoxelEngine PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
)
# --- Manually Configure GLFW ---
# 1. Tell CMake where to find the GLFW header files (glfw3.h)
target_include_directories(VoxelEngine PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/vendor/include
)
# 2. Tell CMake to link against the specific GLFW .lib file
target_link_libraries(VoxelEngine PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/vendor/lib-vc2022/glfw3.lib
)