49 lines
1.2 KiB
CMake
49 lines
1.2 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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# I'm guessing your project name from the path,
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# change "VoxelEngine" if it's wrong.
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project(VoxelEngine)
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# Set C++ standard
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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file(COPY objs/ DESTINATION objs/)
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file(COPY shaders/ DESTINATION shaders/)
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# --- Define the Executable ---
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# Make sure to use your project name here.
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add_executable(VoxelEngine
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src/main.cpp
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src/glad.c
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src/Shader.h
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src/Object3D.h
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src/Object3D.cpp
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src/Camera.h
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src/World.h
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src/World.cpp
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src/Mesh.h
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src/Mesh.cpp
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src/Chunk.h
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src/Chunk.cpp
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src/Player.h
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src/Perlin.h
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)
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# --- Configure GLAD (from your src/ and include/ folders) ---
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# This adds your local "include" folder (for glad.h)
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target_include_directories(VoxelEngine PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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# --- Manually Configure GLFW ---
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# 1. Tell CMake where to find the GLFW header files (glfw3.h)
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target_include_directories(VoxelEngine PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/vendor/include
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)
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# 2. Tell CMake to link against the specific GLFW .lib file
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target_link_libraries(VoxelEngine PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/vendor/lib-vc2022/glfw3.lib
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)
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