cmake_minimum_required(VERSION 3.10) # I'm guessing your project name from the path, # change "VoxelEngine" if it's wrong. project(VoxelEngine) # Set C++ standard set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED True) file(COPY objs/ DESTINATION objs/) file(COPY shaders/ DESTINATION shaders/) # --- Define the Executable --- # Make sure to use your project name here. add_executable(VoxelEngine src/main.cpp src/glad.c src/Shader.h src/Object3D.h src/Object3D.cpp src/Camera.h src/World.h src/World.cpp src/Mesh.h src/Mesh.cpp ) # --- Configure GLAD (from your src/ and include/ folders) --- # This adds your local "include" folder (for glad.h) target_include_directories(VoxelEngine PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include ) # --- Manually Configure GLFW --- # 1. Tell CMake where to find the GLFW header files (glfw3.h) target_include_directories(VoxelEngine PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/vendor/include ) # 2. Tell CMake to link against the specific GLFW .lib file target_link_libraries(VoxelEngine PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/vendor/lib-vc2022/glfw3.lib )