# About This repository is for a Voxel Game Engine based on [this](https://daymare.net/blogs/voxel-engine-in-a-weekend/) blog post. Currently, however, the program only renders a single cube. ![a wireframe cube](.attachments/wireframe-cube.png) ## World Mesh Rendering - 11/10/25 World now renders as a single mesh! Much faster than rendering cube by cube. ![cube world](.attachments/world-render.png) ## Chunk Mesh Rendering - 11/11/25 Instead of making the _entire_ world a single mesh, now the world is made up of 32x32x32 "Chunks" which are areas of the world that are a single mesh. ![cube world (but in chunks!)](.attachments/chunk-render.png) ## 0.4.0 : Chunk Generation - 11/12/25 Chunks now generate around the player in a square based on a render distance. This allows the flat plane to be infinite! ![infinite flat cube world](.attachments/chunk-generation.png)