update readme and remove a debug

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0x01FE 2025-11-19 22:06:57 -06:00
parent 57d749f09b
commit de39d10776
3 changed files with 7 additions and 1 deletions

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@ -47,3 +47,9 @@ It took me a couple of days to fix the ray casting. I forgot that my mesh is off
Woah! The camera doesn't just phase through placed blocks anymore! The camera can also fall into the void for eternity! So cool!
![The camera, sitting atop a built platform, overlooking another "Hi" built from stone](.attachments/physics.png)
## 0.8.0 : Data Structure Redo - 11/19/25
Final part of the blog post tutorial. Changing the data structure of the Chunk's to store voxels in a 1d array instead of a HashMap.
![Hi written on a dirt plane in stone.](.attachments/data-structure-redo.png)

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@ -43,7 +43,7 @@ void Mesh::init() {
void Mesh::uploadData(const std::vector<float> &vboData, const std::vector<unsigned int> &eboData) {
m_indexCount = eboData.size();
std::cout << "Uploading mesh: " << vboData.size() << " floats, " << eboData.size() << " indices" << std::endl;
// std::cout << "Uploading mesh: " << vboData.size() << " floats, " << eboData.size() << " indices" << std::endl;
// Bind VAO first, then upload buffer data
glBindVertexArray(m_VAO);