scale cube.obj by 0.5 because it's twice as large as it should be
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@ -178,6 +178,8 @@ void draw_cube(glm::ivec3 coords, Shader& shader, unsigned int VAO, size_t index
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glm::mat4 model = glm::mat4(1.0f);
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model = glm::translate(model, glm::vec3(coords));
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model = glm::scale(model, glm::vec3(0.5f, 0.5f, 0.5f));
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// Calculate MVP matrix
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glm::mat4 mvp = projection * view * model;
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@ -190,6 +192,7 @@ void draw_cube(glm::ivec3 coords, Shader& shader, unsigned int VAO, size_t index
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glBindVertexArray(VAO);
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glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, nullptr);
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}
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int main() {
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// 1. --- Initialize GLFW ---
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if (!glfwInit()) {
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