finish changing voxel storage to a 1d aray
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@@ -13,10 +13,10 @@ void main()
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// You can now use v_VoxelKind to modify the color
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// Example: Different colors for different voxel types
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vec3 color = u_Color;
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if (v_VoxelKind == 0.0) {
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if (v_VoxelKind == 1.0) {
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// Dirt - brownish
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color *= vec3(0.6, 0.4, 0.2);
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} else if (v_VoxelKind == 1.0) {
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} else if (v_VoxelKind == 2.0) {
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// Stone - grayish (keep as is)
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}
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