Files
utd/TrackEnemy.lua
T
2025-07-25 13:32:06 -05:00

86 lines
2.3 KiB
Lua

TrackEnemy = {}
TrackEnemy.__index = TrackEnemy
function TrackEnemy:new(model, name, health, speed)
local self = setmetatable({}, TrackEnemy)
self.model = model
self.name = name
self.health = health
self.baseSpeed = speed
self.speed = speed
self.alive = true
self.currentWaypoint = 1
self.effects = {}
return self
end
function TrackEnemy:applyEffect(effectName, params)
self.effects[effectName] = {
duration = params.duration,
tick = params.tick,
value = params.value,
elapsed = 0
}
end
function TrackEnemy:updateEffects(dt)
for name, effect in pairs(self.effects) do
effect.elapsed = effect.elapsed + dt
if name == "burn" and effect.tick then
if effect.elapsed >= effect.tick then
self:damage(effect.value)
effect.elapsed = effect.elapsed - effect.tick
end
elseif name == "slow" then
self.speed = self.baseSpeed * effect.value
elseif name == "freeze" then
self.speed = 0
end
effect.duration = effect.duration - dt
if effect.duration <= 0 then
self.effects[name] = nil
self.speed = self.baseSpeed
end
end
end
function TrackEnemy:damage(amount)
self.health = self.health - amount
if self.health <= 0 then
self.alive = false
self:die()
end
end
function TrackEnemy:die()
print(self.name .. " has died.")
if self.model then
self.model:Destroy()
end
end
function TrackEnemy:moveToWaypoints(waypoints, dt)
self:updateEffects(dt)
if not self.currentWaypoint then self.currentWaypoint = 1 end
local target = waypoints[self.currentWaypoint]
if target then
local currentPos = self.model.PrimaryPart.Position
local targetPos = target.Position
local direction = (targetPos - currentPos).Unit
local distance = (targetPos - currentPos).Magnitude
local step = self.speed * dt
if distance <= step then
self.model.SetPrimaryPartCFrame(CFrame.new(targetPos))
self.currentWaypoint = self.currentWaypoint + 1
else
self.model:SetPrimaryPartCFrame(
CFrame.new(currentPos + direction + step)
)
end
end
end