added effect visuals

This commit is contained in:
JISAUAY committed 2025-07-25 14:15:53 -05:00
1 parent 6000889ebf
commit 4e29ad0824
1 file changed
+49 -1
+49 -1
View File
@@ -22,6 +22,7 @@ function TrackEnemy:applyEffect(effectName, params)
value = params.value,
elapsed = 0
}
self:showEffect(effectName)
end
function TrackEnemy:updateEffects(dt)
@@ -32,7 +33,8 @@ function TrackEnemy:updateEffects(dt)
self:damage(effect.value)
effect.elapsed = effect.elapsed - effect.tick
end
elseif name == "slow" then
end
if name == "slow" then
self.speed = self.baseSpeed * effect.value
elseif name == "freeze" then
self.speed = 0
@@ -42,6 +44,7 @@ function TrackEnemy:updateEffects(dt)
if effect.duration <= 0 then
self.effects[name] = nil
self.speed = self.baseSpeed
self:hideEffect(name)
end
end
end
@@ -83,3 +86,48 @@ function TrackEnemy:moveToWaypoints(waypoints, dt)
end
end
-- Effects Visuals
function TrackEnemy:showEffect(effectName)
if not self.model.PrimaryPart then return end
if effectName == "burn" then
if not self.model.PrimaryPart:FindFirstChild("BurnEffect") then
local fire = Instance.new("ParticleEmitter")
fire.Name = "BurnEffect"
fire.Texture = "rbxassetid://243098098"
fire.Color = ColorSequence.new(Color3.new(1, 0.5, 0))
fire.Parent = self.model.PrimaryPart
end
elseif effectName == "slow" then
if not self.model.PrimaryPart:FindFirstChild("SlowEffect") then
local fire = Instance.new("ParticleEmitter")
fire.Name = "SlowEffect"
fire.Texture = "rbxassetid://243098098"
fire.Color = ColorSequence.new(Color3.new(0, 0.9, 1))
fire.Parent = self.model.PrimaryPart
end
elseif effectName == "freeze" then
if not self.model.PrimaryPart:FindFirstChild("FreezeEffect") then
local gui = Instance.new("BillboardGui")
gui.Name = "FreezeEffect"
gui.Size = UDim2.new(0, 50, 0, 50)
gui.AlwaysOnTop = true
gui.Parent = self.model.PrimaryPart
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1,0,1,0)
label.BackgroundTransparency = 1
label.Text = "FROZEN"
label.TextColor3 = Color3.new(0,1,1)
label.Parent = gui
end
end
end
function TrackEnemy:hideEffect(effectName)
if not self.model.PrimaryPart then return end
local effect = self.model.PrimaryPart:FindFirstChild(effectName == "burn" and "BurnEffect"
or effectName == "slow" and "SlowEffect"
or effectName == "freeze" and "FreezeEffect")
if effect then
effect:Destroy()
end
end