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subpy/textual1/app.py
T

541 lines
17 KiB
Python

import logging
import os
import io
LOG_FILE = 'textual.log'
LOGGING_LEVEL = logging.DEBUG
LOG_FORMAT = '[%(asctime)s] %(levelname)s in %(module)s: %(message)s'
# Clear Log File
if os.path.exists(LOG_FILE):
os.remove(LOG_FILE)
logging.basicConfig(filename=LOG_FILE, level=LOGGING_LEVEL, format=LOG_FORMAT)
import SubSonic
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
import pygame
from rich.table import Table, Column
from textual import on, events, work
from textual.reactive import reactive
from textual.app import App, ComposeResult, RenderResult
from textual.widgets import Footer, Header, OptionList, DataTable, ProgressBar, Label
from textual.widget import Widget
from textual.containers import Horizontal, Vertical, Container, VerticalScroll
from textual.screen import Screen
from textual.widgets.option_list import Option
from textual.timer import Timer
from rich_pixels import Pixels
from PIL import Image
u, p = [s.strip() for s in open('auth', 'r').read().split(',')]
conn = SubSonic.SubpyConn(u, p, "https://music.0x01fe.net")
pygame.mixer.init()
class AlbumSongs(Screen):
BINDINGS = [
('escape', 'die()', "Back"),
('p', 'play()', 'Play Song'),
('q' 'queue()', 'Queue Song')
]
selected_song_id: str | None = None
songs = None
def __init__(self, album_id: str):
self.album_id = album_id
super().__init__()
def compose(self) -> ComposeResult:
yield DataTable(id="albumSongs")
yield Footer()
def on_mount(self) -> None:
self.songs = conn.getAlbumSongs(self.album_id)
songsTable: DataTable = self.query_one(DataTable)
songsTable.cursor_type = 'row'
songsTable.add_columns("#", "Title", "Artist", "Duration", "Bitrate")
for song in self.songs:
songsTable.add_row(song.trackNumber, song.title, song.artist, song.duration, song.bitRate, key=song.id)
@on(DataTable.RowHighlighted)
def row_highlighted(self, event: DataTable.RowHighlighted) -> None:
self.selected_song_id = event.row_key.value
def action_play(self) -> None:
song_index = self._find_selected_song()
app.play_song(self.songs[song_index])
app.song_queue = self.songs[song_index + 1:]
app.update_queue_table()
def action_queue(self) -> None:
app.queue_song(self._find_selected_song())
# Returns index of selected song
def _find_selected_song(self) -> int:
for i, song in enumerate(self.songs):
if song.id == self.selected_song_id:
return i
# Pops and uninstalls self
def action_die(self) -> None:
app.pop_screen()
app.uninstall_screen("albumSongs")
class ArtistAlbums(Screen):
BINDINGS = [
('escape', 'die()', "Back")
]
def __init__(self, artist_id: str):
self.artist_id = artist_id
super().__init__()
def compose(self) -> ComposeResult:
yield DataTable(id="Albums")
yield Footer()
def on_mount(self) -> None:
albums = conn.getArtistAlbums(self.artist_id)
albumTable: DataTable = self.query_one(DataTable)
albumTable.cursor_type = 'row'
albumTable.add_columns("Title", "Songs", "Plays", "Year", "Time")
for album in albums:
albumTable.add_row(album.title, album.songCount, album.playCount, album.year, album.duration, key=album.id)
@on(DataTable.RowSelected)
async def album_selected(self, event: DataTable.RowSelected) -> None:
app.install_screen(AlbumSongs(event.row_key.value), "albumSongs")
app.push_screen("albumSongs")
# Pops and uninstalls self
def action_die(self) -> None:
app.pop_screen()
app.uninstall_screen("artistAlbums")
class Artists(Screen):
def compose(self) -> ComposeResult:
yield OptionList(id="Artists")
yield Footer()
def on_mount(self) -> None:
artists = conn.getArtists()
artistList = self.query_one(OptionList)
for artist in artists:
artistList.add_option(Option(artist.name, artist.id))
@on(OptionList.OptionSelected)
def artist_selected(self, event: OptionList.OptionSelected) -> None:
app.install_screen(ArtistAlbums(event.option_id), 'artistAlbums')
app.push_screen('artistAlbums')
class Albums(Screen):
def compose(self) -> ComposeResult:
yield DataTable()
yield Footer()
def on_mount(self) -> None:
albums = conn.getAllAlbums()
albumTable = self.query_one(DataTable)
albumTable.cursor_type = 'row'
albumTable.add_columns("Title", "Songs", "Plays", "Year", "Time")
for album in albums:
albumTable.add_row(album.title, album.songCount, album.playCount, album.year, album.duration, key=album.id)
@on(DataTable.RowSelected)
def album_selected(self, event: DataTable.RowSelected) -> None:
app.install_screen(AlbumSongs(event.row_key.value), 'albumSongs')
app.push_screen('albumSongs')
class Playlists(Screen):
playlists: list[SubSonic.Playlist] | None = None
selected_playlist_id: str = None
def compose(self) -> ComposeResult:
yield Header(icon="")
yield DataTable()
yield Footer()
def on_mount(self) -> None:
app.sub_title = "Playlists"
self.playlists = conn.getPlaylists()
playlistTable = self.query_one(DataTable)
playlistTable.cursor_type = "row"
playlistTable.add_columns("Name", "Songs", "Time", "Owner")
for playlist in self.playlists:
playlistTable.add_row(playlist.name, playlist.songCount, playlist.duration, playlist.owner, key=playlist.id)
@on(DataTable.RowHighlighted)
def row_highlighted(self, event: DataTable.RowHighlighted) -> None:
self.selected_playlist_id = event.row_key.value
@on(DataTable.RowSelected)
def playlist_selected(self, event: DataTable.RowSelected) -> None:
app.install_screen(PlaylistSongs(self._find_selected_playlist()), "playlistSongs")
app.push_screen('playlistSongs')
def _find_selected_playlist(self) -> SubSonic.Playlist:
for playlist in self.playlists:
if playlist.id == self.selected_playlist_id:
return playlist
class PlaylistSongs(Screen):
BINDINGS = [
('escape', 'die()', "Back"),
('p', 'play()', 'Play Song'),
('q', 'queue()', 'Queue Song')
]
selected_song_id: str | None = None
def __init__(self, playlist: SubSonic.Playlist):
self.playlist = playlist
self.songs = conn.getPlaylist(playlist.id)
super().__init__()
def compose(self) -> ComposeResult:
self.sub_title = self.playlist.name
yield Header(icon="")
yield DataTable()
yield Footer()
def on_mount(self) -> None:
songTable: DataTable = self.query_one(DataTable)
songTable.cursor_type = "row"
songTable.add_columns("Title", "Album", "Artist", "Plays", "Duration", "Bitrate")
for song in self.songs:
songTable.add_row(song.title, song.album, song.artist, song.playCount, song.duration, song.bitRate, key=song.id)
# Pops and uninstalls self
def action_die(self) -> None:
app.pop_screen()
app.uninstall_screen("playlistSongs")
@on(DataTable.RowHighlighted)
def row_highlighted(self, event: DataTable.RowHighlighted) -> None:
self.selected_song_id = event.row_key.value
def action_play(self) -> None:
song_index = self._find_selected_song()
app.play_song(self.songs[song_index])
app.song_queue = self.songs[song_index + 1:]
app.update_queue_table()
def action_queue(self) -> None:
app.queue_song(self._find_selected_song())
# Returns index of selected song
def _find_selected_song(self) -> int:
for i, song in enumerate(self.songs):
if song.id == self.selected_song_id:
return i
class Favourites(Screen):
BINDINGS = [
('p', 'play()', 'Play Song'),
('q', 'queue()', 'Queue Song')
]
songs: list[SubSonic.Song] | None = None
selected_song_id: str | None = None
def compose(self) -> ComposeResult:
yield Header(icon="")
yield DataTable()
yield Footer()
def on_mount(self) -> None:
app.sub_title = "Favourites"
self.songs = conn.getStarredSongs()
songTable = self.query_one(DataTable)
songTable.cursor_type = "row"
songTable.add_columns("Title", "Album", "Artist", "Plays", "Duration", "Bitrate")
for song in self.songs:
songTable.add_row(song.title, song.album, song.artist, song.playCount, song.duration, song.bitRate, key=song.id)
@on(DataTable.RowHighlighted)
def row_highlighted(self, event: DataTable.RowHighlighted) -> None:
self.selected_song_id = event.row_key.value
def action_play(self) -> None:
song_index = self._find_selected_song()
app.play_song(self.songs[song_index])
app.song_queue = self.songs[song_index + 1:]
app.update_queue_table()
def action_queue(self) -> None:
app.queue_song(self._find_selected_song())
# Returns index of selected song
def _find_selected_song(self) -> int:
for i, song in enumerate(self.songs):
if song.id == self.selected_song_id:
return i
# TODO fix coverart
class CoverArtPixels(Container):
cover = reactive[Image.Image | None](None)
def render(self) -> RenderResult:
if self.cover:
width, height = self.size
width -= 4
height -= 4
if width > height:
width = height
elif height > width:
height = width
return Pixels.from_image(self.cover, resize=(width, height))
return ''
@work(exclusive=True, thread=True)
def get_cover_art(self, cover_art_id: str) -> None:
try:
cover_art_data = conn.getCoverArtRaw(cover_art_id)
image = Image.open(io.BytesIO(cover_art_data))
self.cover = image
except Exception as e:
logging.error(f"Failed to get cover art: {e}")
self.cover = None
class QueueTable(Widget):
def render(self) -> RenderResult:
table = Table()
table.add_column("Title")
table.add_column("Album")
table.add_column("Artist")
table.add_column("Plays")
table.add_column("Duration")
table.add_column("Bitrate")
queue: list[SubSonic.Song] = app.user_queue
queue.extend(app.song_queue)
for song in queue:
table.add_row(song.title, song.album, song.artist, str(song.playCount), str(song.duration), str(song.bitRate))
return table
# Fine to be a static renderable because it's not big enough to need a scroll
class PlayingInfo(Widget):
def render(self) -> RenderResult:
table = Table()
table.add_column("")
table.add_column("", min_width=10)
table.show_header = False
if app.currently_playing:
song = app.currently_playing
table.add_row("Title", song.title)
table.add_row("Artist", song.artist)
table.add_row("Album", song.album)
table.add_row("Plays", str(song.playCount) if song.playCount else "0")
table.add_row("Duration", str(song.duration))
table.add_row("Track Number", str(song.trackNumber))
table.add_row("Bit Rate", str(song.bitRate))
return table
# https://textual.textualize.io/widgets/data_table/#labeled-rows
# Add this ^ to queue sometime plz
class MainView(Screen):
CSS_PATH = 'main.tcss'
def compose(self) -> ComposeResult:
yield Header(icon="")
with Horizontal():
with Vertical(classes="info", id='info'):
yield Label("Playing")
yield PlayingInfo()
yield ProgressBar()
yield CoverArtPixels(id="coverart")
with Vertical(classes="column"):
yield Label("Queue")
yield DataTable(id="queue", cursor_type='row')
yield Footer()
def on_mount(self) -> None:
app.sub_title = "Overview"
queueTable: DataTable = self.query_one(DataTable)
queueTable.add_columns("Title", "Album", "Artist", "Plays", "Duration", "Bitrate")
@on(events.ScreenResume)
def screen_resumed(self, event: events.ScreenResume) -> None:
app.sub_title = "Overview"
self.update_queue()
def update_queue(self) -> None:
table = self.query_one(DataTable)
table.clear()
queue: list[SubSonic.Song] = []
queue.extend(app.user_queue)
queue.extend(app.song_queue)
for song in queue:
table.add_row(song.title, song.album, song.artist, song.playCount, song.duration, song.bitRate)
class TextualSubpyPlayer(App):
BINDINGS = [
("r", "rewind()", "⏪"),
("space", "play_pause_song()", "⏯"),
("s", "skip()", "⏭"),
("f1", "switch_mode('main')", "Overview"),
("f2", "switch_mode('artists')", "Artists"),
("f3", "switch_mode('albums')", "Albums"),
("f4", "switch_mode('favourites')", "Favourites"),
("f5", "switch_mode('playlists')", "Playlists")
]
MODES = {
"main" : MainView,
"artists" : Artists,
"albums" : Albums,
"favourites" : Favourites,
"playlists" : Playlists
}
currently_playing: SubSonic.Song | None = reactive(SubSonic.Song())
song_queue: list[SubSonic.Song] = reactive([])
user_queue: list[SubSonic.Song] = reactive([])
play_history: list[SubSonic.Song] = []
is_paused: bool = False
place: int = 0
check_playing_timer: Timer | None = None
def on_mount(self) -> None:
self.title = "SubPy"
self.switch_mode('main')
def on_key(self, event: events.Key) -> None:
# logging.debug(f'Key Pressed {event.name}')
pass
@work(exclusive=True)
async def play_song(self, song: SubSonic.Song) -> None:
self.currently_playing = song
self.is_paused = False
logging.debug(f"Playing song {song.title} by {song.artist}.")
self.notify(f"Playing \"{song.title}\" by {song.artist}.")
r = conn.stream(song.id)
audio_data = io.BytesIO(r.content)
pygame.mixer.music.load(audio_data)
pygame.mixer.music.play()
self.check_playing_timer = self.set_interval(1 / 5, self.check_done_playing, pause=False)
self.update_queue_table()
# playingLabel: Label = self.query_one(Label)
# playingLabel.
# Set callback loop for progress bar
# self.progress_timer = self.set_interval(1 / 10, self.update_progress, pause=False)
def check_done_playing(self) -> None:
if not pygame.mixer.music.get_busy() and not self.is_paused:
self.play_history.append(self.currently_playing)
queue = self.user_queue
queue.extend(self.song_queue)
next_song = queue.pop(0)
self.play_song(next_song)
self.check_playing_timer.stop()
def action_skip(self) -> None:
if self.check_playing_timer:
self.check_playing_timer.stop()
if self.currently_playing:
self.play_history.append(self.currently_playing)
queue = self.user_queue
queue.extend(self.song_queue)
self.play_song(queue.pop(0))
def action_rewind(self) -> None:
if self.check_playing_timer:
self.check_playing_timer.stop()
self.play_song(self.play_history.pop())
# def update_progress(self) -> None:
# self.query_one(ProgressBar).advance(1)
def queue_song(self, song: SubSonic.Song) -> None:
logging.debug(f'Queue\'d song "{song.title}" by {song.artist}.')
self.notify(f'Queue\'d song "{song.title}" by {song.artist}.')
self.update_user_queue(song)
def action_play_pause_song(self) -> None:
self.play_pause_song()
def play_pause_song(self) -> None:
if not self.currently_playing:
return None
if not self.is_paused:
self.notify("Playback paused")
self.place = pygame.mixer.music.get_pos()
pygame.mixer.music.pause()
self.is_paused = True
else:
self.notify("Resuming Playback")
pygame.mixer.music.unpause()
self.is_paused = False
def update_queue_table(self) -> None:
if isinstance(self.screen, MainView):
logging.debug("Updating queue through app")
self.screen.update_queue()
def update_user_queue(self, song: SubSonic.Song) -> None:
self.user_queue.append(song)
self.update_queue_table()
def update_song_queue(self, song: SubSonic.Song) -> None:
self.song_queue.append(song)
self.update_queue_table()
if __name__ == '__main__':
app = TextualSubpyPlayer()
app.run()