import logging import os import io LOG_FILE = 'textual.log' LOGGING_LEVEL = logging.DEBUG LOG_FORMAT = '[%(asctime)s] %(levelname)s in %(module)s: %(message)s' # Clear Log File os.remove(LOG_FILE) logging.basicConfig(filename=LOG_FILE, level=LOGGING_LEVEL, format=LOG_FORMAT) import SubSonic os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" import pygame from textual import on, events from textual.app import App, ComposeResult from textual.widgets import Footer, Header, OptionList, DataTable, ProgressBar, Label from textual.containers import Horizontal, Vertical from textual.screen import Screen from textual.widgets.option_list import Option u = 'pseudo' p = 'telegram9dock-MICHEL' conn = SubSonic.SubpyConn(u, p, "https://music.0x01fe.net") pygame.mixer.init() class AlbumSongs(Screen): BINDINGS = [ ('escape', 'die()', "Back"), ('p', 'play()', 'Play Song'), ('q' 'queue()', 'Queue Song') ] selected_song_id: str | None = None songs = None def __init__(self, album_id: str): self.album_id = album_id super().__init__() def compose(self) -> ComposeResult: yield DataTable(id="albumSongs") yield Footer() def on_mount(self) -> None: self.songs = conn.getAlbumSongs(self.album_id) songsTable: DataTable = self.query_one(DataTable) songsTable.cursor_type = 'row' songsTable.add_columns("#", "Title", "Artist", "Duration", "Bitrate") for song in self.songs: songsTable.add_row(song.trackNumber, song.title, song.artist, song.duration, song.bitRate, key=song.id) @on(DataTable.RowHighlighted) def row_highlighted(self, event: DataTable.RowHighlighted) -> None: self.selected_song_id = event.row_key.value def action_play(self) -> None: app.play_song(self._find_selected_song()) def action_queue(self) -> None: app.queue_song(self._find_selected_song()) # Find the song that was selected def _find_selected_song(self) -> SubSonic.Song: for song in self.songs: if song.id == self.selected_song_id: return song # Pops and uninstalls self def action_die(self) -> None: app.pop_screen() app.uninstall_screen("albumSongs") class ArtistAlbums(Screen): BINDINGS = [ ('escape', 'die()', "Back") ] def __init__(self, artist_id: str): self.artist_id = artist_id super().__init__() def compose(self) -> ComposeResult: yield DataTable(id="Albums") yield Footer() def on_mount(self) -> None: albums = conn.getArtistAlbums(self.artist_id) albumTable: DataTable = self.query_one(DataTable) albumTable.cursor_type = 'row' albumTable.add_columns("Title", "Songs", "Plays", "Year", "Time") for album in albums: albumTable.add_row(album.title, album.songCount, album.playCount, album.year, album.duration, key=album.id) @on(DataTable.RowSelected) async def album_selected(self, event: DataTable.RowSelected) -> None: app.install_screen(AlbumSongs(event.row_key.value), "albumSongs") app.push_screen("albumSongs") # Pops and uninstalls self def action_die(self) -> None: app.pop_screen() app.uninstall_screen("artistAlbums") class Artists(Screen): def compose(self) -> ComposeResult: yield OptionList(id="Artists") yield Footer() def on_mount(self) -> None: artists = conn.getArtists() artistList = self.query_one(OptionList) for artist in artists: artistList.add_option(Option(artist.name, artist.id)) @on(OptionList.OptionSelected) def artist_selected(self, event: OptionList.OptionSelected) -> None: app.install_screen(ArtistAlbums(event.option_id), 'artistAlbums') app.push_screen('artistAlbums') class Albums(Screen): def compose(self) -> ComposeResult: yield DataTable() yield Footer() def on_mount(self) -> None: albums = conn.getAllAlbums() albumTable = self.query_one(DataTable) albumTable.cursor_type = 'row' albumTable.add_columns("Title", "Songs", "Plays", "Year", "Time") for album in albums: albumTable.add_row(album.title, album.songCount, album.playCount, album.year, album.duration, key=album.id) @on(DataTable.RowSelected) def album_selected(self, event: DataTable.RowSelected) -> None: app.install_screen(AlbumSongs(event.row_key.value), 'albumSongs') app.push_screen('albumSongs') class Playlists(Screen): playlists: list[SubSonic.Playlist] | None = None selected_playlist_id: str = None def compose(self) -> ComposeResult: yield Header(icon="") yield DataTable() yield Footer() def on_mount(self) -> None: app.sub_title = "Playlists" self.playlists = conn.getPlaylists() playlistTable = self.query_one(DataTable) playlistTable.cursor_type = "row" playlistTable.add_columns("Name", "Songs", "Time", "Owner") for playlist in self.playlists: playlistTable.add_row(playlist.name, playlist.songCount, playlist.duration, playlist.owner, key=playlist.id) @on(DataTable.RowHighlighted) def row_highlighted(self, event: DataTable.RowHighlighted) -> None: self.selected_playlist_id = event.row_key.value @on(DataTable.RowSelected) def playlist_selected(self, event: DataTable.RowSelected) -> None: app.install_screen(PlaylistSongs(self._find_selected_playlist()), "playlistSongs") app.push_screen('playlistSongs') def _find_selected_playlist(self) -> SubSonic.Playlist: for playlist in self.playlists: if playlist.id == self.selected_playlist_id: return playlist class PlaylistSongs(Screen): BINDINGS = [ ('escape', 'die()', "Back"), ('p', 'play()', 'Play Song'), ('q', 'queue()', 'Queue Song') ] selected_song_id: str | None = None def __init__(self, playlist: SubSonic.Playlist): self.playlist = playlist self.songs = conn.getPlaylist(playlist.id) super().__init__() def compose(self) -> ComposeResult: self.sub_title = self.playlist.name yield Header(icon="") yield DataTable() yield Footer() def on_mount(self) -> None: songTable: DataTable = self.query_one(DataTable) songTable.cursor_type = "row" songTable.add_columns("Title", "Album", "Artist", "Plays", "Duration", "Bitrate") for song in self.songs: songTable.add_row(song.title, song.album, song.artist, song.playCount, song.duration, song.bitRate, key=song.id) # Pops and uninstalls self def action_die(self) -> None: app.pop_screen() app.uninstall_screen("playlistSongs") @on(DataTable.RowHighlighted) def row_highlighted(self, event: DataTable.RowHighlighted) -> None: self.selected_song_id = event.row_key.value def action_play(self) -> None: app.play_song(self._find_selected_song()) def action_queue(self) -> None: app.queue_song(self._find_selected_song()) # Find the song that was selected def _find_selected_song(self) -> SubSonic.Song: for song in self.songs: if song.id == self.selected_song_id: return song class Favourites(Screen): songs: list[SubSonic.Song] | None = None def compose(self) -> ComposeResult: yield Header(icon="") yield DataTable() yield Footer() def on_mount(self) -> None: app.sub_title = "Favourites" self.songs = conn.getStarredSongs() songTable = self.query_one(DataTable) songTable.cursor_type = "row" songTable.add_columns("Title", "Album", "Artist", "Plays", "Duration", "Bitrate") for song in self.songs: songTable.add_row(song.title, song.album, song.artist, song.playCount, song.duration, song.bitRate, key=song.id) class MainView(Screen): def compose(self) -> ComposeResult: yield Header(icon="") with Horizontal(): with Vertical(classes="column"): yield Label("Playing") yield DataTable(id="currently_playing") yield ProgressBar() with Vertical(classes="column"): yield Label("Queue") yield DataTable(id="queue") yield Footer() def on_mount(self) -> None: queueTable: DataTable = self.query_one("#queue") queueTable.cursor_type = "row" queueTable.add_columns("Title", "Album", "Artist", "Plays", "Duration", "Bitrate") currentlyPlaying: DataTable = self.query_one('#currently_playing') currentlyPlaying.cursor_type = "row" currentlyPlaying.add_columns("", "") @on(events.ScreenSuspend) def sus(self, event: events.ScreenSuspend) -> None: logging.debug('sus') @on(events.ScreenResume) def screen_resumed(self, event: events.ScreenResume) -> None: # Update Queue Table queueTable: DataTable = self.query_one(DataTable) for row_key, row in queueTable.rows.items(): queueTable.remove_row(row_key) for song in app.song_queue: queueTable.add_row(song.title, song.album, song.artist, song.playCount, song.duration, song.bitRate) # Update Currently Playing Table if app.currently_playing: song = app.currently_playing currentlyPlaying: DataTable = self.query_one('#currently_playing') currentlyPlaying.add_row("Title", song.title) currentlyPlaying.add_row("Artist", song.artist) currentlyPlaying.add_row("Album", song.album) currentlyPlaying.add_row("Plays", song.playCount if song.playCount else 0) currentlyPlaying.add_row("Duration", song.duration) currentlyPlaying.add_row("Track Number", song.trackNumber) currentlyPlaying.add_row("Bit Rate", song.bitRate) class TextualSubpyPlayer(App): BINDINGS = [ ("space", "play_pause_song()", "⏯️"), ("f1", "switch_mode('main')", "Overview"), ("f2", "switch_mode('artists')", "Artists"), ("f3", "switch_mode('albums')", "Albums"), ("f4", "switch_mode('favourites')", "Favourites"), ("f5", "switch_mode('playlists')", "Playlists") ] MODES = { "main" : MainView, "artists" : Artists, "albums" : Albums, "favourites" : Favourites, "playlists" : Playlists } currently_playing: SubSonic.Song | None = None song_queue: list[SubSonic.Song] = [] isPlaying: bool = False place: int = 0 def on_mount(self) -> None: self.title = "SubPy" self.switch_mode('main') def on_key(self, event: events.Key) -> None: # logging.debug(f'Key Pressed {event.name}') pass def play_song(self, song: SubSonic.Song) -> None: self.currently_playing = song self.isPlaying = True logging.debug(f"Playing song {song.title} by {song.artist}.") self.notify(f"Playing \"{song.title}\" by {song.artist}.") r = conn.stream(song.id) audio_data = io.BytesIO(r.content) pygame.mixer.music.load(audio_data) pygame.mixer.music.play() # playingLabel: Label = self.query_one(Label) # playingLabel. # Set callback loop for progress bar # self.progress_timer = self.set_interval(1 / 10, self.update_progress, pause=False) # def update_progress(self) -> None: # self.query_one(ProgressBar).advance(1) def queue_song(self, song: SubSonic.Song) -> None: logging.debug(f'Queue\'d song "{song.title}" by {song.artist}.') self.song_queue.append(song) def action_play_pause_song(self) -> None: self.play_pause_song() def play_pause_song(self) -> None: if not self.currently_playing: return None if self.isPlaying: self.place = pygame.mixer.music.get_pos() pygame.mixer.music.pause() self.isPlaying = False else: pygame.mixer.music.unpause() self.isPlaying = True if __name__ == '__main__': app = TextualSubpyPlayer() app.run()