import logging import os import io LOG_FILE = 'textual.log' LOGGING_LEVEL = logging.DEBUG LOG_FORMAT = '[%(asctime)s] %(levelname)s in %(module)s: %(message)s' # Clear Log File if os.path.exists(LOG_FILE): os.remove(LOG_FILE) logging.basicConfig(filename=LOG_FILE, level=LOGGING_LEVEL, format=LOG_FORMAT) import SubSonic os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide" import pygame from rich.table import Table, Column from textual import on, events, work from textual.reactive import reactive from textual.app import App, ComposeResult, RenderResult from textual.widgets import Footer, Header, OptionList, DataTable, ProgressBar, Label from textual.widget import Widget from textual.containers import Horizontal, Vertical, Container, VerticalScroll from textual.screen import Screen from textual.widgets.option_list import Option from textual.timer import Timer from rich_pixels import Pixels from PIL import Image u, p = [s.strip() for s in open('auth', 'r').read().split(',')] conn = SubSonic.SubpyConn(u, p, "https://music.0x01fe.net") pygame.mixer.init() class NowPlaying(Widget): song = reactive[SubSonic.Song | None](None, layout=True) cover = reactive[Image.Image | None](None) def render(self) -> RenderResult: if not self.song: return "Nothing playing" if self.cover: return Pixels.from_image(self.cover) else: return f"Playing: {self.song.title} by {self.song.artist}" @work(exclusive=True, thread=True) def get_cover_art(self, cover_art_id: str) -> None: try: cover_art_data = conn.getCoverArtRaw(cover_art_id) image = Image.open(io.BytesIO(cover_art_data)) self.cover = image except Exception as e: logging.error(f"Failed to get cover art: {e}") self.cover = None def watch_song(self, song: SubSonic.Song | None) -> None: if song and song.albumId: album = conn.getAlbumSongs(song.albumId) if album: cover_id = album[0].coverArtId if cover_id: self.get_cover_art(cover_id) class MusicApp(App): def compose(self) -> ComposeResult: yield Header() yield Horizontal( VerticalScroll(OptionList(id="playlists"), id="sidebar"), Vertical( NowPlaying(id="now-playing"), DataTable(id="songs"), id="main-panel" ) ) yield Footer() def on_mount(self) -> None: self.run_worker(self.get_playlists(), exclusive=True) table = self.query_one(DataTable) table.add_columns("Track", "Title", "Artist", "Album") async def get_playlists(self) -> None: try: playlists = conn.getPlaylists() option_list = self.query_one("#playlists", OptionList) for playlist in playlists: option_list.add_option(Option(playlist.name, id=playlist.id)) except Exception as e: logging.error(f"Failed to get playlists: {e}") @on(OptionList.OptionSelected) async def on_playlist_selected(self, event: OptionList.OptionSelected) -> None: self.run_worker(self.get_playlist_songs(event.option.id), exclusive=True) async def get_playlist_songs(self, playlist_id: str) -> None: try: songs = conn.getPlaylist(playlist_id) table = self.query_one(DataTable) table.clear() logging.debug([song.title for song in songs]) for song in songs: table.add_row(song.trackNumber, song.title, song.artist, song.album, key=song.id) except Exception as e: logging.error(f"Failed to get playlist songs: {e}") @on(DataTable.RowSelected) def on_song_selected(self, event: DataTable.RowSelected) -> None: song_id = event.row_key.value if song_id: self.play_song(song_id) @work(exclusive=True, thread=True) def play_song(self, song_id: str) -> None: try: song = conn.getSong(song_id) now_playing = self.query_one(NowPlaying) self.call_from_thread(setattr, now_playing, "song", song) stream_data = conn.stream(song_id) pygame.mixer.music.load(io.BytesIO(stream_data.content)) pygame.mixer.music.play() except Exception as e: logging.error(f"Failed to play song {song_id}: {e}") if __name__ == "__main__": app = MusicApp() app.run()