New UI for player screen
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@@ -34,9 +34,9 @@ from textual import on, events, work
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from textual.binding import Binding
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from textual.binding import Binding
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from textual.reactive import reactive
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from textual.reactive import reactive
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from textual.app import App, ComposeResult, RenderResult
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from textual.app import App, ComposeResult, RenderResult
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from textual.widgets import Footer, Header, OptionList, DataTable, ProgressBar, Label, Input, Placeholder, Static, Rule
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from textual.widgets import Footer, Header, OptionList, DataTable, ProgressBar, Label, Input, Placeholder, Static, Rule, Button
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from textual.widget import Widget
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from textual.widget import Widget
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from textual.containers import Horizontal, Vertical, Container
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from textual.containers import Horizontal, Vertical, Container, Center
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from textual.screen import Screen
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from textual.screen import Screen
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from textual.widgets.option_list import Option
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from textual.widgets.option_list import Option
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from textual.timer import Timer
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from textual.timer import Timer
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@@ -959,6 +959,99 @@ class MainView(Screen):
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queue_table.update_queue()
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queue_table.update_queue()
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app.update_now_playing()
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app.update_now_playing()
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class CurrentPlace(Static):
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place: reactive[int] = reactive(0)
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def render(self) -> RenderResult:
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# if app.currently_playing:
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# duration_min, duration_sec = divmod(app.currently_playing.duration, 60)
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# duration_formatted = f"{duration_min:02d}:{duration_sec:02d}"
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place_in_seconds = self.place // 1000
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place_min, place_sec = divmod(place_in_seconds, 60)
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place_formatted = f"{place_min:02d}:{place_sec:02d}"
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return place_formatted
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class TotalDuration(Static):
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duration: reactive[int] = reactive(0)
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def render(self) -> RenderResult:
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duration_min, duration_sec = divmod(self.duration, 60)
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duration_formatted = f"{duration_min:02d}:{duration_sec:02d}"
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return duration_formatted
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class Player(Screen):
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CSS_PATH = 'main.tcss'
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def update_song(self, song: SubSonic.Song) -> None:
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# info = self.query_one(NowPlayingInfo)
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# info.song = song
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if song.albumId:
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track_title_label: Label = self.query_one('#trackTitle', Label)
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track_artist_album_label: Label = self.query_one('#trackAlbumArtist', Label)
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track_title_label.update(song.title)
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track_artist_album_label.update(f'{song.album} by {song.artist}')
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cover_art = self.query_one(CoverArtPixels)
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album = conn.getAlbumSongs(song.albumId)
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if album:
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cover_id: str | None = album[0].coverArtId
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if cover_id:
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cover_art.get_cover_art(cover_id)
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def compose(self) -> ComposeResult:
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yield Header(icon="")
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with Horizontal(id="headerbs"):
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yield Label(Text("* F1 ", style="bold orange").append_text(Text("Player", style="white")), classes="headerb")
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yield Label(Text("F2 ", style="bold orange").append_text(Text("Artists", style="white")), classes="headerb")
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yield Label(Text("F3 ", style="bold orange").append_text(Text("Albums", style="white")), classes="headerb")
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yield Label(Text("F4 ", style="bold orange").append_text(Text("Favourites", style="white")), classes="headerb")
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yield Label(Text("F5 ", style="bold orange").append_text(Text("Playlists", style="white")), classes="headerb")
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with Center(id='playerTrackTitleBox'):
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yield Label(id='trackTitle', classes='playerTrackinfo')
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with Center():
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yield Label(id='trackAlbumArtist', classes='playerTrackinfo')
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with Container(id='playerArtc'):
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yield CoverArtPixels(classes='playerArt')
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with Center():
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with Horizontal(id='progressBarWrapper'):
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yield CurrentPlace(classes='playerProgressBarTime')
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yield ProgressBar(classes='playerProgressBar')
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yield TotalDuration(classes='playerProgressBarTotalTime')
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with Horizontal(id='playerButtons'):
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yield Button('|<', id='prev_track', classes='playerButton')
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yield Button('|>/||', id='play_pause_track', classes='playerButton')
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yield Button('>|', id='next_track', classes='playerButton')
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yield Footer()
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@on(events.ScreenResume)
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def screen_resumed(self, event: events.ScreenResume) -> None:
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app.sub_title = "Overview"
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# queue_table = self.query_one(QueueTable)
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# queue_table.update_queue()
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app.update_now_playing()
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@on(Button.Pressed, "#prev_track")
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def prev_track_pressed(self) -> None:
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app.action_rewind()
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@on(Button.Pressed, "#play_pause_track")
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def play_pause_track_pressed(self) -> None:
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app.action_play_pause_song()
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@on(Button.Pressed, "#next_track")
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def next_track_pressed(self) -> None:
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app.action_skip()
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# Startup keyboard listener for media keys
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# Startup keyboard listener for media keys
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def listen_media_keys(queue: multiprocessing.Queue):
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def listen_media_keys(queue: multiprocessing.Queue):
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@@ -998,7 +1091,7 @@ def listen_media_keys(queue: multiprocessing.Queue):
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pass
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pass
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logger.error(f'Media key listener failed: {e}')
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logger.error(f'Media key listener failed: {e}')
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class TextualSubpyPlayer(App):
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class SubPy(App):
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BINDINGS = [
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BINDINGS = [
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("r", "rewind()", "⏪"),
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("r", "rewind()", "⏪"),
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("space", "play_pause_song()", "⏯"),
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("space", "play_pause_song()", "⏯"),
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@@ -1014,7 +1107,7 @@ class TextualSubpyPlayer(App):
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]
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]
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MODES = {
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MODES = {
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"main" : MainView,
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"main" : Player,
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"artists" : ArtistsGUI,
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"artists" : ArtistsGUI,
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"albums" : Albums,
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"albums" : Albums,
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"favourites" : Favourites,
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"favourites" : Favourites,
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@@ -1081,12 +1174,6 @@ class TextualSubpyPlayer(App):
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self.update_queue_table()
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self.update_queue_table()
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self.update_now_playing()
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self.update_now_playing()
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# playingLabel: Label = self.query_one(Label)
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# playingLabel.
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# Set callback loop for progress bar
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# self.progress_timer = self.set_interval(1 / 10, self.update_progress, pause=False)
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def _music_player_loop(self) -> None:
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def _music_player_loop(self) -> None:
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if self.music_command_queue.empty():
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if self.music_command_queue.empty():
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return
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return
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@@ -1160,9 +1247,22 @@ class TextualSubpyPlayer(App):
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self.update_queue_table()
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self.update_queue_table()
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def update_progress(self) -> None:
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def update_progress(self) -> None:
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if isinstance(self.screen, MainView) and self.currently_playing:
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if isinstance(self.screen, Player) and self.currently_playing:
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now_playing = self.screen.query_one(NowPlaying)
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current_place_label = self.screen.query_one(CurrentPlace)
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now_playing.set_place(pygame.mixer.music.get_pos())
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place = pygame.mixer.music.get_pos()
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current_place_label.place = place
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duration_label = self.screen.query_one(TotalDuration)
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duration_label.duration = self.currently_playing.duration
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progressbar: ProgressBar = self.screen.query_one(ProgressBar)
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progress: int = round(place/1000)
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progressbar.update(
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total = self.currently_playing.duration,
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progress=progress
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)
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def queue_song(self, song: SubSonic.Song) -> None:
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def queue_song(self, song: SubSonic.Song) -> None:
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logging.debug(f'Queue\'d song "{song.title}" by {song.artist}.')
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logging.debug(f'Queue\'d song "{song.title}" by {song.artist}.')
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@@ -1193,10 +1293,9 @@ class TextualSubpyPlayer(App):
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self.is_paused = False
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self.is_paused = False
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def update_now_playing(self) -> None:
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def update_now_playing(self) -> None:
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if isinstance(self.screen, MainView) and self.currently_playing:
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if isinstance(self.screen, Player) and self.currently_playing:
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logging.debug("Updating now playing widget")
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logging.debug("Updating CoverArtPixels widget")
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now_playing = self.screen.query_one(NowPlaying)
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self.screen.update_song(self.currently_playing)
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now_playing.update_song(self.currently_playing)
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def update_queue_table(self) -> None:
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def update_queue_table(self) -> None:
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if isinstance(self.screen, MainView):
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if isinstance(self.screen, MainView):
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@@ -1236,7 +1335,7 @@ if __name__ == '__main__':
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p = multiprocessing.Process(target=listen_media_keys, args=(q,))
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p = multiprocessing.Process(target=listen_media_keys, args=(q,))
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p.start()
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p.start()
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app = TextualSubpyPlayer()
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app = SubPy()
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app.music_command_queue = q
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app.music_command_queue = q
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app.run()
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app.run()
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@@ -87,3 +87,73 @@
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width: 100%;
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width: 100%;
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text-align: center;
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text-align: center;
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}
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}
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# Player Screen
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#playerTrackTitleBox {
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padding: 1 0 0 0;
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}
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#playerArtc {
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align: center middle;
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# width: 1fr;
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}
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.playerTrackinfo {
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# text-align: center;
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# content-align: center middle;
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height: 1;
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width: auto;
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}
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.playerArt {
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content-align: center middle;
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height: 1fr;
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width: 0.5fr;
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padding: 1 0 0 0;
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}
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#progressBarWrapper {
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height: 3;
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width: 0.75fr;
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padding: 1 0 0 0;
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}
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.playerProgressBarTime {
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width: 0.1fr;
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text-align: center;
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}
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.playerProgressBarTotalTime {
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width: 0.1fr;
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text-align: center;
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}
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#percentage {
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visibility: hidden;
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}
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#eta {
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visibility: hidden;
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}
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.playerProgressBar {
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height: 3;
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width: 0.75fr;
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content-align: center middle;
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}
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.playerProgressBar #bar {
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width: auto;
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}
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#playerButtons {
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height: 0.25fr;
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padding-bottom: 1;
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align: center middle;
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}
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.playerButton {
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width: 10%;
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}
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