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15 changed files with 348 additions and 4355 deletions

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-1366
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-1396
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+2 -1
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@@ -29,7 +29,8 @@ void main()
vec3 ambient = ambientStrength * lightColor;
fragColor = vec4((ambient + diffuse) * objectColor, 1.0);
vec3 result = (ambient + diffuse) * objectColor;
fragColor = vec4(result, 1.0);
// vec3 lightDir = LightPos - FragPos;
// float distance = length(lightDir);
+2 -1
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@@ -16,7 +16,8 @@ void main()
// * view * model
gl_Position = projection * model * vec4(position, 1.0);
FragPos = vec3(model * vec4(position, 1.0));
Normal = normal;
Normal = transpose(inverse(mat3(model))) * normal;
LightPos = lightPos;
// Normal = normal;
}
+1 -1
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@@ -1,6 +1,6 @@
package org.xfe.engine;
import org.joml.*;
import org.xfe.engine.world.World;
import java.lang.Math;
@@ -1,5 +1,7 @@
package org.xfe.engine;
import org.xfe.engine.world.World;
public interface GameLogic {
void cleanup();
-183
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@@ -1,183 +0,0 @@
package org.xfe.engine;
import org.apache.commons.lang3.ArrayUtils;
import org.lwjgl.opengl.GL30;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.InputStream;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Scanner;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
public class Mesh {
public int vertex_count;
public int vao_id;
public List<Integer> vbo_id_list;
public Float[] vertices;
public Float[] normals;
public Integer[] vertice_indices;
public Integer[] normal_indices;
public Mesh(Float[] v, Integer[] i) {
this.vertices = v;
this.vertice_indices = i;
init();
}
// Creates a new Mesh object from an wavefront .obj file
public Mesh(String obj_file_path) {
this.vbo_id_list = new ArrayList<>();
this.loadObj(obj_file_path);
}
public void loadObj(String file_path) {
ArrayList<Float> temp_vertices = new ArrayList<>();
ArrayList<Float> temp_normals = new ArrayList<>();
ArrayList<Integer> temp_vertice_indices = new ArrayList<>();
ArrayList<Integer> temp_normal_indices = new ArrayList<>();
Scanner scanner;
File obj;
String line;
String[] face_data_temp;
int[] face_data = new int[3];
int i;
// Try to open the file
try {
obj = new File(file_path);
scanner = new Scanner(obj);
} catch (Exception e) {
System.out.println("ERROR: OBJ File \"" + file_path + "\" not found.");
e.printStackTrace();
return;
}
while (scanner.hasNextLine()) {
line = scanner.nextLine();
String[] data = line.split(" ");
switch (data[0]) {
case "v":
temp_vertices.add(Float.valueOf(data[1]));
temp_vertices.add(Float.valueOf(data[2]));
temp_vertices.add(Float.valueOf(data[3]));
break;
case "vn":
temp_normals.add(Float.valueOf(data[1]));
temp_normals.add(Float.valueOf(data[2]));
temp_normals.add(Float.valueOf(data[3]));
break;
case "f":
// Sample face data : "f 5//1 3//1 1//1" where each thing is v//normal_v
for (i = 1; i < 4; i++) {
face_data_temp = data[i].split("//");
temp_vertice_indices.add(Integer.parseInt(face_data_temp[0]) - 1);
if (face_data_temp.length > 1)
temp_normal_indices.add(Integer.parseInt(face_data_temp[1]));
}
break;
}
}
this.vertices = temp_vertices.toArray(Float[]::new);
this.normals = temp_normals.toArray(Float[]::new);
this.vertice_indices = temp_vertice_indices.toArray(Integer[]::new);
this.normal_indices = temp_normal_indices.toArray(Integer[]::new);
// OBJ File has been read, setup openGL buffers
init();
System.out.println(Arrays.toString(this.vertices));
System.out.println(Arrays.toString(this.vertice_indices));
}
private void init() {
FloatBuffer vertices_buffer = null;
try {
MemoryStack stack = MemoryStack.stackPush();
// Bind our vertices into the VBO
vertices_buffer = stack.callocFloat(this.vertices.length);
vertex_count = this.vertices.length / 3;
// Convert from our object list to the primitive float array
vertices_buffer.put(0, ArrayUtils.toPrimitive(this.vertices));
this.vao_id = glGenVertexArrays();
glBindVertexArray(this.vao_id);
int vbo_id = glGenBuffers();
vbo_id_list.add(vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, vertices_buffer, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0);
// Bind indices in EBO
if (this.vertice_indices.length > 0) {
vbo_id = glGenBuffers();
vbo_id_list.add(vbo_id);
IntBuffer indice_buffer = stack.callocInt(vertice_indices.length);
indice_buffer.put(0, ArrayUtils.toPrimitive(vertice_indices));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indice_buffer, GL_STATIC_DRAW);
}
if (normals.length > 0) {
vbo_id = glGenBuffers();
vbo_id_list.add(vbo_id);
FloatBuffer normals_buffer = stack.callocFloat(normals.length);
normals_buffer.put(0, ArrayUtils.toPrimitive(normals));
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, normals_buffer, vbo_id);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, false, 0, 0);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
} finally {
// if (vertices_buffer != null) {
// MemoryUtil.memFree(vertices_buffer);
// }
}
}
public void render() {
glBindVertexArray(this.vao_id);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, this.vertice_indices.length, GL_UNSIGNED_INT, 0);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindVertexArray(0);
}
public void cleanUp() {
vbo_id_list.forEach(GL30::glDeleteBuffers);
glDeleteVertexArrays(this.vao_id);
}
}
+3 -7
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@@ -3,14 +3,10 @@ package org.xfe.engine;
import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.lwjgl.opengl.GL;
import org.xfe.engine.world.Entity;
import org.xfe.engine.world.World;
import java.util.Arrays;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
public class Render {
@@ -38,7 +34,7 @@ public class Render {
// System.out.println(projection_matrix.toString());
Vector3f light_position = new Vector3f(0, 0, -8);
Vector3f light_position = new Vector3f(0, 0, 0);
for (Entity entity : world.entities) {
entity.shader.bind();
+178
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@@ -0,0 +1,178 @@
package org.xfe.engine.files;
import org.apache.commons.lang3.ArrayUtils;
import java.io.File;
import java.io.FileNotFoundException;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.Objects;
import java.util.Scanner;
public class Obj {
int vertex_count;
float[] vertex_vbo;
float[] normal_vbo;
int[] indices;
String file_path;
public Obj(String file_path) {
this.file_path = file_path;
this.loadObj(new File(file_path));
}
void loadObj(File file) {
ArrayList<Float> v = new ArrayList<>();
ArrayList<Float> vn = new ArrayList<>();
ArrayList<Integer> i = new ArrayList<>();
ArrayList<Float> temp_v_vbo = new ArrayList<>();
ArrayList<Float> temp_n_vbo = new ArrayList<>();
String line;
String[] face_data_temp;
Scanner scanner;
try {
scanner = new Scanner(file);
} catch (FileNotFoundException e) {
System.out.println("ERROR: OBJ File \"" + file_path + "\" not found.");
e.printStackTrace();
return;
}
while (scanner.hasNextLine()) {
line = scanner.nextLine();
String[] data = line.split(" ");
switch (data[0]) {
case "v":
v.add(Float.valueOf(data[1]));
v.add(Float.valueOf(data[2]));
v.add(Float.valueOf(data[3]));
break;
case "vn":
vn.add(Float.valueOf(data[1]));
vn.add(Float.valueOf(data[2]));
vn.add(Float.valueOf(data[3]));
break;
case "f":
// Sample face data : "f 5//1 3//1 1//1" where each thing is v//normal_v
for (int index = 1; index < 4; index++) {
// "//" means "vertex index//normal index"
if (line.contains("//"))
{
face_data_temp = data[index].split("//");
int vertex_index = (Integer.parseInt(face_data_temp[0]) - 1) * 3;
int normal_index = (Integer.parseInt(face_data_temp[1]) - 1) * 3;
boolean vbo_el_found = false;
// We must look for the vertex//normal pair in the existing VBO buffer
for (int a = 0; a < temp_v_vbo.size(); a += 3)
{
boolean vertex_found = true;
boolean normal_found = true;
// look for vertex
for (int b = 0; b < 3; b++) {
if (!Objects.equals(temp_v_vbo.get(a + b), v.get(vertex_index + b))) {
vertex_found = false;
break;
}
if (!Objects.equals(temp_n_vbo.get(a + b), vn.get(normal_index + b))) {
normal_found = false;
break;
}
}
if (vertex_found && normal_found)
{
i.add(a / 3);
vbo_el_found = true;
break;
}
}
// If we didn't find a match vertex//normal pair it must be added to the VBO
if (!vbo_el_found)
{
// Add vertex
for (int a = 0; a < 3; a++)
temp_v_vbo.add(v.get(vertex_index + a));
// Add normal
for (int a = 0; a < 3; a++)
temp_n_vbo.add(vn.get(normal_index + a));
// Add new index to indices
i.add((temp_v_vbo.size() / 3) - 1);
}
} else if (line.contains("/")) {
} else { // Means the F is just 3 vertex indexes
int vertex_index = (Integer.parseInt(data[index]) - 1) * 3;
boolean vbo_el_found = false;
for (int a = 0; a < temp_v_vbo.size(); a += 3) {
boolean vertex_found = true;
for (int b = 0; b < 3; b++) {
if (temp_v_vbo.get(a + b) != v.get(vertex_index + b)) {
vertex_found = false;
break;
}
}
if (vertex_found) {
i.add(a / 3);
vbo_el_found = true;
break;
}
}
if (!vbo_el_found) {
for (int a = 0; a < 3; a++)
temp_v_vbo.add(v.get(vertex_index + a));
i.add((temp_v_vbo.size() / 3) - 1);
}
}
}
break;
}
}
this.indices = ArrayUtils.toPrimitive(i.toArray(Integer[]::new));
this.vertex_vbo = ArrayUtils.toPrimitive(temp_v_vbo.toArray(Float[]::new));
this.normal_vbo = ArrayUtils.toPrimitive(temp_n_vbo.toArray(Float[]::new));
this.vertex_count = this.vertex_vbo.length / 3;
}
public float[] getVertexVbo() {
return vertex_vbo;
}
public float[] getNormalVbo() {
return normal_vbo;
}
public int[] getIndices() {
return indices;
}
public int getVertexCount() {
return vertex_count;
}
}
@@ -1,9 +1,9 @@
package org.xfe.engine;
package org.xfe.engine.world;
import org.joml.Matrix4f;
import org.xfe.engine.ShaderProgram;
import java.io.File;
import java.util.Scanner;
import static org.lwjgl.opengl.GL20.GL_FRAGMENT_SHADER;
import static org.lwjgl.opengl.GL20.GL_VERTEX_SHADER;
@@ -1,4 +1,4 @@
package org.xfe.engine;
package org.xfe.engine.world;
import org.joml.Vector3f;
@@ -0,0 +1,151 @@
package org.xfe.engine.world;
import org.joml.GeometryUtils;
import org.joml.Vector3f;
import org.lwjgl.opengl.GL30;
import org.lwjgl.system.MemoryStack;
import org.lwjgl.system.MemoryUtil;
import org.xfe.engine.files.Obj;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
public class Mesh {
public int vertex_count;
public int vao_id;
public List<Integer> vbo_id_list;
public float[] vertices;
public float[] normals;
public int[] indices;
public Mesh(float[] vbo_buffer, int[] i) {
this.vbo_id_list = new ArrayList<>();
this.vertices = vbo_buffer;
this.indices = i;
this.init();
}
// Creates a new Mesh object from an wavefront .obj file
public Mesh(String obj_file_path) {
this.vbo_id_list = new ArrayList<>();
Obj obj = new Obj(obj_file_path);
this.vertices = obj.getVertexVbo();
this.normals = obj.getNormalVbo();
this.indices = obj.getIndices();
this.vertex_count = obj.getVertexCount();
// OBJ Didn't have normals, calculate them.
if (this.normals.length == 0)
this.calculateNormals();
this.init();
}
private void init() {
this.vao_id = glGenVertexArrays();
glBindVertexArray(this.vao_id);
// Bind Vertices into a VBO
int vbo_id = glGenBuffers();
vbo_id_list.add(vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
// Set Position Attribute
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0);
// Bind Normals into a VBO
System.out.println(this.normals.length);
vbo_id = glGenBuffers();
vbo_id_list.add(vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, normals, GL_STATIC_DRAW);
// Set Normal Attribute
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, false, 0, 0);
// Bind indices in EBO
if (this.indices.length > 0) {
System.out.println(indices.length);
vbo_id = glGenBuffers();
vbo_id_list.add(vbo_id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices, GL_STATIC_DRAW);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
// https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal
private void calculateNormals() {
this.normals = new float[this.vertices.length];
// Loop through all tris
for (int i = 0; i < this.indices.length; i += 3) {
int i1 = this.indices[i] * 3;
int i2 = this.indices[i + 1] * 3;
int i3 = this.indices[i + 2] * 3;
Vector3f v1 = new Vector3f(vertices[i1], vertices[i1 + 1], vertices[i1 + 2]);
Vector3f v2 = new Vector3f(vertices[i2], vertices[i2 + 1], vertices[i2 + 2]);
Vector3f v3 = new Vector3f(vertices[i3], vertices[i3 + 1], vertices[i3 + 2]);
Vector3f normal = new Vector3f();
GeometryUtils.normal(v1, v2, v3, normal);
this.normals[i1] = normal.x;
this.normals[i1 + 1] = normal.y;
this.normals[i1 + 2] = normal.z;
this.normals[i2] = normal.x;
this.normals[i2 + 1] = normal.y;
this.normals[i2 + 2] = normal.z;
this.normals[i3] = normal.x;
this.normals[i3 + 1] = normal.y;
this.normals[i3 + 2] = normal.z;
}
}
public void render() {
glBindVertexArray(this.vao_id);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, this.indices.length, GL_UNSIGNED_INT, 0);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glBindVertexArray(0);
}
public void cleanUp() {
vbo_id_list.forEach(GL30::glDeleteBuffers);
glDeleteVertexArrays(this.vao_id);
}
}
@@ -1,6 +1,4 @@
package org.xfe.engine;
import org.joml.Vector3f;
package org.xfe.engine.world;
import java.util.ArrayList;
+5 -1
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@@ -2,6 +2,8 @@ package org.xfe.game;
import org.joml.Matrix4f;
import org.xfe.engine.*;
import org.xfe.engine.world.Entity;
import org.xfe.engine.world.World;
public class Main implements GameLogic {
@@ -36,8 +38,10 @@ public class Main implements GameLogic {
public void update(Window window, World world, long diffTimeMillis) {
world.entities.get(0).model = new Matrix4f()
.identity()
.translate(0, 0, -10)
.translate(0, 0, -5)
.translate(0, -2, 0)
.rotate(ang, 0,1, 0);
// .rotate(ang * 2, 0, 0, 1);
ang += 1.0f/100.0f;
}
}