massive refactor

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JISAUAY committed 2024-09-24 17:00:18 -05:00
1 parent 26c0f433ae
commit e71a1a9b0b
14 files changed
+442 -275

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@@ -1,22 +1,23 @@
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
// layout (location = 1) in vec3 aNormal;
//layout (location = 1) in vec3 aColor;
uniform mat4 model;
uniform mat4 view;
// uniform mat4 model;
// uniform mat4 view;
uniform mat4 projection;
uniform vec3 lightPos;
// uniform vec3 lightPos;
out vec3 FragPos;
out vec3 Normal;
out vec3 LightPos;
// out vec3 Normal;
// out vec3 LightPos;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
FragPos = vec3(view * model * vec4(aPos, 1.0));
Normal = mat3(transpose(inverse(view * model))) * aNormal;
LightPos = vec3(view * vec4(lightPos, 1.0));
// * view * model
gl_Position = projection * vec4(aPos, 1.0);
FragPos = vec3(vec4(aPos, 1.0));
// Normal = mat3(transpose(inverse(view * model))) * aNormal;
// LightPos = vec3(view * vec4(lightPos, 1.0));
}