still no idea why it isn't working

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JISAUAY committed 2024-09-25 09:58:13 -05:00
1 parent 8da13e805b
commit b73d614393
6 files changed
+56 -20

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+3 -3
View File
@@ -1,5 +1,5 @@
#version 330 core
out vec4 FragColor;
out vec4 fragColor;
//uniform float light_power;
@@ -7,7 +7,7 @@ out vec4 FragColor;
//uniform vec3 objectColor;
//uniform vec3 viewPos;
in vec3 FragPos;
// in vec3 FragPos;
//in vec3 Normal;
//in vec3 LightPos;
@@ -18,6 +18,6 @@ const float screenGamma = 2.2; // Assume the monitor is calibrated to the sRGB c
void main()
{
FragColor = vec4(1.0f, 0.0f, 0.0f, 1.0f);
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
+2 -2
View File
@@ -8,7 +8,7 @@ layout (location = 0) in vec3 aPos;
uniform mat4 projection;
// uniform vec3 lightPos;
out vec3 FragPos;
// out vec3 FragPos;
// out vec3 Normal;
// out vec3 LightPos;
@@ -16,7 +16,7 @@ void main()
{
// * view * model
gl_Position = projection * model * vec4(aPos, 1.0);
FragPos = vec3(vec4(aPos, 1.0));
// FragPos = vec3(vec4(aPos, 1.0));
// Normal = mat3(transpose(inverse(view * model))) * aNormal;
// LightPos = vec3(view * vec4(lightPos, 1.0));
}