writing a bunch of boiler plate so i can like draw stuff to the screen

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0x01fe committed 2024-09-22 23:05:18 -05:00
1 parent b295c1f57e
commit b154776905
4 files changed
+94 -19

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+8 -19
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@@ -88,32 +88,21 @@ public class Game
// Make the window visible
glfwShowWindow(window);
// Load Objects
try (InputStream in = this.getClass().getResourceAsStream("/objs/cube.obj")) {
// Create an OBJParser and parse the resource
final IOBJParser parser = new OBJParser();
final OBJModel model = parser.parse(in);
// Use the model representation to get some basic info
System.out.println(MessageFormat.format(
"OBJ model has {0} vertices, {1} normals, {2} texture coordinates, and {3} objects.",
model.getVertices().size(),
model.getNormals().size(),
model.getTexCoords().size(),
model.getObjects().size()));
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
}
private void loop()
{
GL.createCapabilities();
// Setup world
World world = new World();
// Add stuff to world
world.addEntity(new Entity("/obs/cube.obj", "/shaders/shader.fraq", "/shaders/shader.vert"));
// Do open gl stuff
GL.createCapabilities();
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// Main loop or something
while ( !glfwWindowShouldClose(window) )
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);