writing a bunch of boiler plate so i can like draw stuff to the screen
This commit is contained in:
1 parent
b295c1f57e
commit
b154776905
4 files changed
+94
-19
No files matched your search
@@ -0,0 +1,64 @@
|
||||
package org.example;
|
||||
|
||||
import com.mokiat.data.front.parser.IOBJParser;
|
||||
import com.mokiat.data.front.parser.OBJModel;
|
||||
import com.mokiat.data.front.parser.OBJParser;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.InputStream;
|
||||
import java.text.MessageFormat;
|
||||
import java.util.Scanner;
|
||||
|
||||
public class Entity
|
||||
{
|
||||
OBJModel model;
|
||||
|
||||
ShaderProgram shader;
|
||||
|
||||
public Entity(String object_file_path, String fragment_shader_path, String vertex_shader_path)
|
||||
{
|
||||
// Load Object
|
||||
try (InputStream in = this.getClass().getResourceAsStream(object_file_path)) {
|
||||
// Create an OBJParser and parse the resource
|
||||
final IOBJParser parser = new OBJParser();
|
||||
this.model = parser.parse(in);
|
||||
|
||||
// Use the model representation to get some basic info
|
||||
System.out.println(MessageFormat.format(
|
||||
"OBJ model has {0} vertices, {1} normals, {2} texture coordinates, and {3} objects.",
|
||||
model.getVertices().size(),
|
||||
model.getNormals().size(),
|
||||
model.getTexCoords().size(),
|
||||
model.getObjects().size()));
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
System.exit(1);
|
||||
}
|
||||
|
||||
// Load Shaders
|
||||
try {
|
||||
this.shader = new ShaderProgram();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
System.exit(1);
|
||||
}
|
||||
|
||||
try {
|
||||
String vertex_shader_code = new Scanner(new File(vertex_shader_path)).useDelimiter("\\Z").next();
|
||||
this.shader.createVertexShader(vertex_shader_code);
|
||||
} catch (Exception e) {
|
||||
System.out.println("ERROR Initializing the vertex shader");
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
try {
|
||||
String fragment_shader_code = new Scanner(new File(fragment_shader_path)).useDelimiter("\\Z").next();
|
||||
this.shader.createFragmentShader(fragment_shader_code);
|
||||
} catch (Exception e)
|
||||
{
|
||||
System.out.println("ERROR Initializing the fragment shader");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user