we got cubes now

This commit is contained in:
0x01FE committed 2024-09-25 11:25:38 -05:00
1 parent b73d614393
commit 2b1fa60212
17 files changed
+16485 -25

No files matched your search

+19 -5
View File
@@ -2,8 +2,12 @@ package org.xfe.engine;
import org.joml.Matrix4f;
import java.io.File;
import java.util.Scanner;
import static org.lwjgl.opengl.GL20.GL_FRAGMENT_SHADER;
import static org.lwjgl.opengl.GL20.GL_VERTEX_SHADER;
public class Entity
{
public Mesh mesh;
@@ -12,11 +16,23 @@ public class Entity
public ShaderProgram shader;
public Entity() {
this.model = new Matrix4f().identity();
}
public Entity(String fragment_shader_path, String vertex_shader_path) {
this.model = new Matrix4f().identity();
loadShaders(fragment_shader_path, vertex_shader_path);
}
public Entity(String object_file_path, String fragment_shader_path, String vertex_shader_path)
{
this.model = new Matrix4f().identity();
this.mesh = new Mesh(object_file_path);
loadShaders(fragment_shader_path, vertex_shader_path);
}
// Load Shaders
void loadShaders(String fragment_shader_path, String vertex_shader_path) {
try {
this.shader = new ShaderProgram();
} catch (Exception e) {
@@ -25,16 +41,14 @@ public class Entity
}
try {
String vertex_shader_code = new Scanner(this.getClass().getResourceAsStream(vertex_shader_path)).useDelimiter("\\Z").next();
this.shader.createVertexShader(vertex_shader_code);
this.shader.createShader(new File(vertex_shader_path), GL_VERTEX_SHADER);
} catch (Exception e) {
System.out.println("ERROR Initializing the vertex shader");
e.printStackTrace();
}
try {
String fragment_shader_code = new Scanner(this.getClass().getResourceAsStream(fragment_shader_path)).useDelimiter("\\Z").next();
this.shader.createFragmentShader(fragment_shader_code);
this.shader.createShader(new File(fragment_shader_path), GL_FRAGMENT_SHADER);
} catch (Exception e)
{
System.out.println("ERROR Initializing the fragment shader");
+3 -3
View File
@@ -148,9 +148,9 @@ public class Mesh {
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
} finally {
if (vertices_buffer != null) {
MemoryUtil.memFree(vertices_buffer);
}
// if (vertices_buffer != null) {
// MemoryUtil.memFree(vertices_buffer);
// }
}
}
+3 -3
View File
@@ -28,10 +28,10 @@ public class Render {
glViewport(0, 0, window.getWidth(), window.getHeight());
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
float aspect_ratio = (float) window.getWidth() / window.getHeight();
projection_matrix = new Matrix4f().perspective(Engine.FOV, aspect_ratio, Engine.Z_FAR, Engine.Z_NEAR);
projection_matrix = new Matrix4f().perspective(Engine.FOV, aspect_ratio, Engine.Z_NEAR, Engine.Z_FAR);
// System.out.println(projection_matrix.toString());
@@ -39,7 +39,7 @@ public class Render {
entity.shader.bind();
entity.shader.setUniform("projection", projection_matrix);
entity.shader.setUniform("model", new Matrix4f().identity());
entity.shader.setUniform("model", entity.model);
// entity.shader.setUniform("model", new Matrix4f().identity());
// entity.shader.setUniform("view", new Matrix4f().identity());
// entity.shader.setUniform("lightPos", world.lights.get(0).position);
@@ -4,9 +4,11 @@ import org.joml.Matrix4f;
import org.joml.Vector3f;
import org.lwjgl.system.MemoryStack;
import java.io.File;
import java.nio.FloatBuffer;
import java.util.HashMap;
import java.util.Map;
import java.util.Scanner;
import static org.lwjgl.opengl.GL20.*;
@@ -54,6 +56,11 @@ public class ShaderProgram {
return shaderId;
}
public void createShader(File file, int shader_type) throws Exception {
String shader_code = new Scanner(file).useDelimiter("\\Z").next();
createShader(shader_code, shader_type);
}
public void link() throws Exception {
glLinkProgram(programId);
if (glGetProgrami(programId, GL_LINK_STATUS) == 0) {
+16 -14
View File
@@ -18,22 +18,24 @@ public class Main implements GameLogic {
@Override
public void init(Window window, World world, Render render) {
Entity cube = new Entity("/objs/cube.obj", "/shaders/shader.frag", "/shaders/shader.vert");
// cube.model = new Matrix4f().identity().translate(0, 0, 10);
Entity cube = new Entity("/objs/cube.obj", "resources/shaders/shader.frag", "resources/shaders/shader.vert");
cube.model = new Matrix4f().identity().translate(0, 0, -10);
Float[] v = new Float[]{
-0.5f, 0.5f, 0.0f,
-0.5f, -0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
};
Integer[] i = new Integer[]{
0, 1, 3, 3, 1, 2,
};
// Entity cube = new Entity("resources/shaders/shader.frag", "resources/shaders/shader.vert");
//
// Float[] v = new Float[]{
// -0.5f, 0.5f, 0.0f,
// -0.5f, -0.5f, 0.0f,
// 0.5f, -0.5f, 0.0f,
// 0.5f, 0.5f, 0.0f,
// };
// Integer[] i = new Integer[]{
// 0, 1, 3, 3, 1, 2,
// };
//
// cube.mesh = new Mesh(v, i);
cube.mesh = new Mesh(v, i);
// System.out.println(cube.model.toString());
System.out.println(cube.model.toString());
world.addEntity(cube);
}