started rewriting rendering and window handling

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JISAUAY committed 2024-09-24 13:31:11 -05:00
1 parent c14411bd7b
commit 26c0f433ae
5 files changed
+164 -42

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@@ -1,11 +1,13 @@
package org.example;
import org.joml.*;
import org.lwjgl.*;
import org.lwjgl.Version;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import java.lang.Math;
import java.nio.*;
import java.io.*;
import java.text.MessageFormat;
@@ -13,6 +15,9 @@ import java.text.MessageFormat;
import static org.lwjgl.glfw.Callbacks.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
@@ -21,7 +26,11 @@ import org.lwjgl.system.MemoryStack;
public class Game
{
public static final float Z_FAR = 1000.0f;
public static final float Z_NEAR = 0.1f;
public static final float FOV = (float) Math.toRadians(90.0f);
private long window;
private Matrix4f projection_matrix;
public void run()
{
@@ -102,6 +111,12 @@ public class Game
// Add stuff to world
world.addEntity(new Entity("/objs/cube.obj", "/shaders/shader.frag", "/shaders/shader.vert"));
// Calculate Perspective Matrix
int w, h;
glfwGetWindowSize(window, w, h);
float aspect_ratio = (float) ;
this.projection_matrix = new Matrix4f().perspective(FOV, )
// Main loop or something
while ( !glfwWindowShouldClose(window) )
{
@@ -109,10 +124,22 @@ public class Game
glfwSwapBuffers(window);
for (Entity entity : world.entities)
render(entity);
glfwPollEvents();
}
}
public void render(Entity entity) {
entity.shader.bind();
glBindVertexArray(entity.mesh.vao_id);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, entity.mesh.vertex_count, GL_UNSIGNED_INT, 0);
}
public static void main(String[] args)
{
new Game().run();