fixed normal generation

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JISAUAY committed 2024-09-26 16:50:43 -05:00
1 parent bc88572abf
commit 215fb4f012
9 files changed
+50 -8698

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+50 -46
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@@ -1,5 +1,6 @@
package org.xfe.engine.world;
import org.joml.GeometryUtils;
import org.joml.Vector3f;
import org.lwjgl.opengl.GL30;
import org.lwjgl.system.MemoryStack;
@@ -55,60 +56,53 @@ public class Mesh {
}
private void init() {
try {
this.vao_id = glGenVertexArrays();
glBindVertexArray(this.vao_id);
// Bind Vertices into a VBO
int vbo_id = glGenBuffers();
this.vao_id = glGenVertexArrays();
glBindVertexArray(this.vao_id);
vbo_id_list.add(vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
// Bind Vertices into a VBO
int vbo_id = glGenBuffers();
// Set Position Attribute
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0);
vbo_id_list.add(vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW);
// Bind Normals into a VBO
System.out.println(this.normals.length);
// Set Position Attribute
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0);
// Bind Normals into a VBO
System.out.println(this.normals.length);
vbo_id = glGenBuffers();
vbo_id_list.add(vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, normals, GL_STATIC_DRAW);
// Set Normal Attribute
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, false, 0, 0);
// Bind indices in EBO
if (this.indices.length > 0) {
System.out.println(indices.length);
vbo_id = glGenBuffers();
vbo_id_list.add(vbo_id);
glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ARRAY_BUFFER, normals, GL_STATIC_DRAW);
// Set Normal Attribute
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, false, 0, 0);
// Bind indices in EBO
if (this.indices.length > 0) {
System.out.println(indices.length);
vbo_id = glGenBuffers();
vbo_id_list.add(vbo_id);
// IntBuffer indice_buffer = stack.callocInt(indices.length);
// indice_buffer.put(0, this.indices);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices, GL_STATIC_DRAW);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
} finally {
// if (vertices_buffer != null) {
// MemoryUtil.memFree(vertices_buffer);
// }
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices, GL_STATIC_DRAW);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
// https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal
private void calculateNormals() {
this.normals = new float[this.indices.length];
this.normals = new float[this.vertices.length];
// Loop through all tris
for (int i = 0; i < this.indices.length; i += 3) {
@@ -121,12 +115,22 @@ public class Mesh {
Vector3f v2 = new Vector3f(vertices[i2], vertices[i2 + 1], vertices[i2 + 2]);
Vector3f v3 = new Vector3f(vertices[i3], vertices[i3 + 1], vertices[i3 + 2]);
Vector3f U = v2.sub(v1);
Vector3f V = v3.sub(v1);
Vector3f normal = new Vector3f();
GeometryUtils.normal(v1, v2, v3, normal);
this.normals[i1] = normal.x;
this.normals[i1 + 1] = normal.y;
this.normals[i1 + 2] = normal.z;
this.normals[i2] = normal.x;
this.normals[i2 + 1] = normal.y;
this.normals[i2 + 2] = normal.z;
this.normals[i3] = normal.x;
this.normals[i3 + 1] = normal.y;
this.normals[i3 + 2] = normal.z;
this.normals[i] = (U.y * V.z) - (U.z * V.y);
this.normals[i + 1] = (U.z * V.x) - (U.x * V.z);
this.normals[i + 2] = (U.x * V.y) - (U.y * V.x);
}
}