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@@ -0,0 +1,555 @@
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/*
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---------------------------------------------------------------------------
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||||
Open Asset Import Library (assimp)
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||||
---------------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
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||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
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||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
---------------------------------------------------------------------------
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||||
*/
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||||
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||||
/** @file types.h
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||||
* Basic data types and primitives, such as vectors or colors.
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||||
*/
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||||
#pragma once
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||||
#ifndef AI_TYPES_H_INC
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#define AI_TYPES_H_INC
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#ifdef __GNUC__
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#pragma GCC system_header
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#endif
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// Some runtime headers
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||||
#include <limits.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <string.h>
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||||
#include <sys/types.h>
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// Our compile configuration
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||||
#include <assimp/defs.h>
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||||
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||||
// Some types moved to separate header due to size of operators
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#include <assimp/vector2.h>
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#include <assimp/vector3.h>
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#include <assimp/color4.h>
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#include <assimp/matrix3x3.h>
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||||
#include <assimp/matrix4x4.h>
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#include <assimp/quaternion.h>
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typedef int32_t ai_int32;
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typedef uint32_t ai_uint32;
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#ifdef __cplusplus
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#include <cstring>
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||||
#include <new> // for std::nothrow_t
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#include <string> // for aiString::Set(const std::string&)
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namespace Assimp {
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//! @cond never
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namespace Intern {
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||||
// --------------------------------------------------------------------
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||||
/** @brief Internal helper class to utilize our internal new/delete
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||||
* routines for allocating object of this and derived classes.
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||||
*
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||||
* By doing this you can safely share class objects between Assimp
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||||
* and the application - it works even over DLL boundaries. A good
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||||
* example is the #IOSystem where the application allocates its custom
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||||
* #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
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||||
* destructs, Assimp calls operator delete on the stored #IOSystem.
|
||||
* If it lies on a different heap than Assimp is working with,
|
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* the application is determined to crash.
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*/
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||||
// --------------------------------------------------------------------
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||||
#ifndef SWIG
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||||
struct ASSIMP_API AllocateFromAssimpHeap {
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// http://www.gotw.ca/publications/mill15.htm
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||||
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// new/delete overload
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void *operator new(size_t num_bytes) /* throw( std::bad_alloc ) */;
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void *operator new(size_t num_bytes, const std::nothrow_t &) throw();
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void operator delete(void *data);
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||||
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||||
// array new/delete overload
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||||
void *operator new[](size_t num_bytes) /* throw( std::bad_alloc ) */;
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void *operator new[](size_t num_bytes, const std::nothrow_t &) throw();
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||||
void operator delete[](void *data);
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||||
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||||
}; // struct AllocateFromAssimpHeap
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||||
#endif
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||||
} // namespace Intern
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||||
//! @endcond
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||||
} // namespace Assimp
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||||
|
||||
extern "C" {
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||||
#endif
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||||
|
||||
/** Maximum dimension for strings, ASSIMP strings are zero terminated. */
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||||
#ifdef __cplusplus
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||||
static const size_t MAXLEN = 1024;
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||||
#else
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#define MAXLEN 1024
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||||
#endif
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||||
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// ----------------------------------------------------------------------------------
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||||
/** Represents a plane in a three-dimensional, euclidean space
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||||
*/
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||||
struct aiPlane {
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||||
#ifdef __cplusplus
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aiPlane() AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {}
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aiPlane(ai_real _a, ai_real _b, ai_real _c, ai_real _d) :
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||||
a(_a), b(_b), c(_c), d(_d) {}
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||||
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aiPlane(const aiPlane &o) :
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||||
a(o.a), b(o.b), c(o.c), d(o.d) {}
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#endif // !__cplusplus
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||||
|
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//! Plane equation
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||||
ai_real a, b, c, d;
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||||
}; // !struct aiPlane
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||||
|
||||
// ----------------------------------------------------------------------------------
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||||
/** Represents a ray
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||||
*/
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||||
struct aiRay {
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||||
#ifdef __cplusplus
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aiRay() AI_NO_EXCEPT {}
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aiRay(const aiVector3D &_pos, const aiVector3D &_dir) :
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pos(_pos), dir(_dir) {}
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||||
|
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aiRay(const aiRay &o) :
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||||
pos(o.pos), dir(o.dir) {}
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||||
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#endif // !__cplusplus
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||||
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||||
//! Position and direction of the ray
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||||
C_STRUCT aiVector3D pos, dir;
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||||
}; // !struct aiRay
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||||
|
||||
// ----------------------------------------------------------------------------------
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||||
/** Represents a color in Red-Green-Blue space.
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||||
*/
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||||
struct aiColor3D {
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||||
#ifdef __cplusplus
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aiColor3D() AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
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||||
aiColor3D(ai_real _r, ai_real _g, ai_real _b) :
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||||
r(_r), g(_g), b(_b) {}
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||||
explicit aiColor3D(ai_real _r) :
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||||
r(_r), g(_r), b(_r) {}
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||||
aiColor3D(const aiColor3D &o) :
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||||
r(o.r), g(o.g), b(o.b) {}
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||||
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||||
aiColor3D &operator=(const aiColor3D &o) {
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||||
r = o.r;
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||||
g = o.g;
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||||
b = o.b;
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||||
return *this;
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||||
}
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||||
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||||
/** Component-wise comparison */
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||||
// TODO: add epsilon?
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||||
bool operator==(const aiColor3D &other) const { return r == other.r && g == other.g && b == other.b; }
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||||
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||||
/** Component-wise inverse comparison */
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||||
// TODO: add epsilon?
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||||
bool operator!=(const aiColor3D &other) const { return r != other.r || g != other.g || b != other.b; }
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||||
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||||
/** Component-wise comparison */
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||||
// TODO: add epsilon?
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||||
bool operator<(const aiColor3D &other) const {
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||||
return r < other.r || (r == other.r && (g < other.g || (g == other.g && b < other.b)));
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||||
}
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||||
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||||
/** Component-wise addition */
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||||
aiColor3D operator+(const aiColor3D &c) const {
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||||
return aiColor3D(r + c.r, g + c.g, b + c.b);
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}
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||||
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/** Component-wise subtraction */
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||||
aiColor3D operator-(const aiColor3D &c) const {
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||||
return aiColor3D(r - c.r, g - c.g, b - c.b);
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||||
}
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||||
|
||||
/** Component-wise multiplication */
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||||
aiColor3D operator*(const aiColor3D &c) const {
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||||
return aiColor3D(r * c.r, g * c.g, b * c.b);
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||||
}
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||||
|
||||
/** Multiply with a scalar */
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||||
aiColor3D operator*(ai_real f) const {
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||||
return aiColor3D(r * f, g * f, b * f);
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||||
}
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||||
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||||
/** Access a specific color component */
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||||
ai_real operator[](unsigned int i) const {
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||||
return *(&r + i);
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||||
}
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||||
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||||
/** Access a specific color component */
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||||
ai_real &operator[](unsigned int i) {
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||||
if (0 == i) {
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||||
return r;
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||||
} else if (1 == i) {
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||||
return g;
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||||
} else if (2 == i) {
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||||
return b;
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||||
}
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||||
return r;
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||||
}
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||||
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||||
/** Check whether a color is black */
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||||
bool IsBlack() const {
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||||
static const ai_real epsilon = ai_real(10e-3);
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return std::fabs(r) < epsilon && std::fabs(g) < epsilon && std::fabs(b) < epsilon;
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||||
}
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||||
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||||
#endif // !__cplusplus
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||||
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||||
//! Red, green and blue color values
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ai_real r, g, b;
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||||
}; // !struct aiColor3D
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||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents an UTF-8 string, zero byte terminated.
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||||
*
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||||
* The character set of an aiString is explicitly defined to be UTF-8. This Unicode
|
||||
* transformation was chosen in the belief that most strings in 3d files are limited
|
||||
* to ASCII, thus the character set needed to be strictly ASCII compatible.
|
||||
*
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||||
* Most text file loaders provide proper Unicode input file handling, special unicode
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||||
* characters are correctly transcoded to UTF8 and are kept throughout the libraries'
|
||||
* import pipeline.
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||||
*
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||||
* For most applications, it will be absolutely sufficient to interpret the
|
||||
* aiString as ASCII data and work with it as one would work with a plain char*.
|
||||
* Windows users in need of proper support for i.e asian characters can use the
|
||||
* MultiByteToWideChar(), WideCharToMultiByte() WinAPI functionality to convert the
|
||||
* UTF-8 strings to their working character set (i.e. MBCS, WideChar).
|
||||
*
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||||
* We use this representation instead of std::string to be C-compatible. The
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||||
* (binary) length of such a string is limited to MAXLEN characters (including the
|
||||
* the terminating zero).
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||||
*/
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||||
struct aiString {
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||||
#ifdef __cplusplus
|
||||
/** Default constructor, the string is set to have zero length */
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||||
aiString() AI_NO_EXCEPT
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||||
: length(0) {
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||||
data[0] = '\0';
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||||
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||||
#ifdef ASSIMP_BUILD_DEBUG
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||||
// Debug build: overwrite the string on its full length with ESC (27)
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||||
memset(data + 1, 27, MAXLEN - 1);
|
||||
#endif
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||||
}
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||||
|
||||
/** Copy constructor */
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||||
aiString(const aiString &rOther) :
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||||
length(rOther.length) {
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||||
// Crop the string to the maximum length
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||||
length = length >= MAXLEN ? MAXLEN - 1 : length;
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||||
memcpy(data, rOther.data, length);
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data[length] = '\0';
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||||
}
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||||
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||||
/** Constructor from std::string */
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||||
explicit aiString(const std::string &pString) :
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length((ai_uint32)pString.length()) {
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length = length >= MAXLEN ? MAXLEN - 1 : length;
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memcpy(data, pString.c_str(), length);
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data[length] = '\0';
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}
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||||
/** Copy a std::string to the aiString */
|
||||
void Set(const std::string &pString) {
|
||||
if (pString.length() > MAXLEN - 1) {
|
||||
return;
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||||
}
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||||
length = (ai_uint32)pString.length();
|
||||
memcpy(data, pString.c_str(), length);
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||||
data[length] = 0;
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||||
}
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||||
|
||||
/** Copy a const char* to the aiString */
|
||||
void Set(const char *sz) {
|
||||
ai_int32 len = (ai_uint32)::strlen(sz);
|
||||
if (len > (ai_int32)MAXLEN - 1) {
|
||||
len = (ai_int32) MAXLEN - 1;
|
||||
}
|
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length = len;
|
||||
memcpy(data, sz, len);
|
||||
data[len] = 0;
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||||
}
|
||||
|
||||
/** Assignment operator */
|
||||
aiString &operator=(const aiString &rOther) {
|
||||
if (this == &rOther) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
length = rOther.length;
|
||||
if (length >(MAXLEN - 1)) {
|
||||
length = (ai_int32) MAXLEN - 1;
|
||||
}
|
||||
|
||||
memcpy(data, rOther.data, length);
|
||||
data[length] = '\0';
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Assign a const char* to the string */
|
||||
aiString &operator=(const char *sz) {
|
||||
Set(sz);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Assign a cstd::string to the string */
|
||||
aiString &operator=(const std::string &pString) {
|
||||
Set(pString);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/** Comparison operator */
|
||||
bool operator==(const aiString &other) const {
|
||||
return (length == other.length && 0 == memcmp(data, other.data, length));
|
||||
}
|
||||
|
||||
/** Inverse comparison operator */
|
||||
bool operator!=(const aiString &other) const {
|
||||
return (length != other.length || 0 != memcmp(data, other.data, length));
|
||||
}
|
||||
|
||||
/** Append a string to the string */
|
||||
void Append(const char *app) {
|
||||
const ai_uint32 len = (ai_uint32)::strlen(app);
|
||||
if (!len) {
|
||||
return;
|
||||
}
|
||||
if (length + len >= MAXLEN) {
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(&data[length], app, len + 1);
|
||||
length += len;
|
||||
}
|
||||
|
||||
/** Clear the string - reset its length to zero */
|
||||
void Clear() {
|
||||
length = 0;
|
||||
data[0] = '\0';
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
memset(data + 1, 27, MAXLEN - 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Returns a pointer to the underlying zero-terminated array of characters */
|
||||
const char *C_Str() const {
|
||||
return data;
|
||||
}
|
||||
|
||||
#endif // !__cplusplus
|
||||
|
||||
/** Binary length of the string excluding the terminal 0. This is NOT the
|
||||
* logical length of strings containing UTF-8 multi-byte sequences! It's
|
||||
* the number of bytes from the beginning of the string to its end.*/
|
||||
ai_uint32 length;
|
||||
|
||||
/** String buffer. Size limit is MAXLEN */
|
||||
char data[MAXLEN];
|
||||
}; // !struct aiString
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Standard return type for some library functions.
|
||||
* Rarely used, and if, mostly in the C API.
|
||||
*/
|
||||
typedef enum aiReturn {
|
||||
/** Indicates that a function was successful */
|
||||
aiReturn_SUCCESS = 0x0,
|
||||
|
||||
/** Indicates that a function failed */
|
||||
aiReturn_FAILURE = -0x1,
|
||||
|
||||
/** Indicates that not enough memory was available
|
||||
* to perform the requested operation
|
||||
*/
|
||||
aiReturn_OUTOFMEMORY = -0x3,
|
||||
|
||||
/** @cond never
|
||||
* Force 32-bit size enum
|
||||
*/
|
||||
_AI_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
|
||||
/// @endcond
|
||||
} aiReturn; // !enum aiReturn
|
||||
|
||||
// just for backwards compatibility, don't use these constants anymore
|
||||
#define AI_SUCCESS aiReturn_SUCCESS
|
||||
#define AI_FAILURE aiReturn_FAILURE
|
||||
#define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Seek origins (for the virtual file system API).
|
||||
* Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END.
|
||||
*/
|
||||
enum aiOrigin {
|
||||
/** Beginning of the file */
|
||||
aiOrigin_SET = 0x0,
|
||||
|
||||
/** Current position of the file pointer */
|
||||
aiOrigin_CUR = 0x1,
|
||||
|
||||
/** End of the file, offsets must be negative */
|
||||
aiOrigin_END = 0x2,
|
||||
|
||||
/** @cond never
|
||||
* Force 32-bit size enum
|
||||
*/
|
||||
_AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
|
||||
/// @endcond
|
||||
}; // !enum aiOrigin
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @brief Enumerates predefined log streaming destinations.
|
||||
* Logging to these streams can be enabled with a single call to
|
||||
* #LogStream::createDefaultStream.
|
||||
*/
|
||||
enum aiDefaultLogStream {
|
||||
/** Stream the log to a file */
|
||||
aiDefaultLogStream_FILE = 0x1,
|
||||
|
||||
/** Stream the log to std::cout */
|
||||
aiDefaultLogStream_STDOUT = 0x2,
|
||||
|
||||
/** Stream the log to std::cerr */
|
||||
aiDefaultLogStream_STDERR = 0x4,
|
||||
|
||||
/** MSVC only: Stream the log the the debugger
|
||||
* (this relies on OutputDebugString from the Win32 SDK)
|
||||
*/
|
||||
aiDefaultLogStream_DEBUGGER = 0x8,
|
||||
|
||||
/** @cond never
|
||||
* Force 32-bit size enum
|
||||
*/
|
||||
_AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
|
||||
/// @endcond
|
||||
}; // !enum aiDefaultLogStream
|
||||
|
||||
// just for backwards compatibility, don't use these constants anymore
|
||||
#define DLS_FILE aiDefaultLogStream_FILE
|
||||
#define DLS_STDOUT aiDefaultLogStream_STDOUT
|
||||
#define DLS_STDERR aiDefaultLogStream_STDERR
|
||||
#define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Stores the memory requirements for different components (e.g. meshes, materials,
|
||||
* animations) of an import. All sizes are in bytes.
|
||||
* @see Importer::GetMemoryRequirements()
|
||||
*/
|
||||
struct aiMemoryInfo {
|
||||
#ifdef __cplusplus
|
||||
|
||||
/** Default constructor */
|
||||
aiMemoryInfo() AI_NO_EXCEPT
|
||||
: textures(0),
|
||||
materials(0),
|
||||
meshes(0),
|
||||
nodes(0),
|
||||
animations(0),
|
||||
cameras(0),
|
||||
lights(0),
|
||||
total(0) {}
|
||||
|
||||
#endif
|
||||
|
||||
/** Storage allocated for texture data */
|
||||
unsigned int textures;
|
||||
|
||||
/** Storage allocated for material data */
|
||||
unsigned int materials;
|
||||
|
||||
/** Storage allocated for mesh data */
|
||||
unsigned int meshes;
|
||||
|
||||
/** Storage allocated for node data */
|
||||
unsigned int nodes;
|
||||
|
||||
/** Storage allocated for animation data */
|
||||
unsigned int animations;
|
||||
|
||||
/** Storage allocated for camera data */
|
||||
unsigned int cameras;
|
||||
|
||||
/** Storage allocated for light data */
|
||||
unsigned int lights;
|
||||
|
||||
/** Total storage allocated for the full import. */
|
||||
unsigned int total;
|
||||
}; // !struct aiMemoryInfo
|
||||
|
||||
/**
|
||||
* @brief Type to store a in-memory data buffer.
|
||||
*/
|
||||
struct aiBuffer {
|
||||
const char *data; ///< Begin poiner
|
||||
const char *end; ///< End pointer
|
||||
|
||||
#ifdef __cplusplus
|
||||
/// @brief The class constructor.
|
||||
aiBuffer() :
|
||||
data(nullptr), end(nullptr) {}
|
||||
|
||||
/// @brief The class destructor.
|
||||
~aiBuffer() = default;
|
||||
#endif //! __cplusplus
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //! __cplusplus
|
||||
|
||||
// Include implementation files
|
||||
#include "vector2.inl"
|
||||
#include "vector3.inl"
|
||||
#include "color4.inl"
|
||||
#include "matrix3x3.inl"
|
||||
#include "matrix4x4.inl"
|
||||
#include "quaternion.inl"
|
||||
|
||||
#endif // AI_TYPES_H_INC
|
||||
Reference in new issue
Block a user