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JISAUAY committed 2024-07-01 15:11:38 -05:00
1 parent b299a8d8a2
commit edda71212c
941 files changed
+272423 -31

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+15 -7
View File
@@ -4,6 +4,9 @@
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
const float CAMERA_HEIGHT = 1.7f;
const float GRAVITY = 18.6f; // Should be in m/s^2 but it doesn't really work out with 9.8 so we double it
class Camera
{
public:
@@ -59,17 +62,21 @@ class Camera
glm::mat4 getView()
{
return glm::lookAt(this->position,
glm::mat4 v = glm::lookAt(this->position,
this->target + this->position,
this->worldUp);
v = glm::translate(v, glm::vec3(0.0f, -CAMERA_HEIGHT, 0.0f));
return v;
}
void move(float time) // time passed in seconds since last move
{
if (this->position.y > 0)
this->vertical_velocity.y -= (9.8 * time); // gravity is 9.8m/s^2 no way! physics reference?
bool in_air = this->position.y > 0;
std::cout << "pos: " << this->position.x << " " << this->position.y << " " << this->position.z << std::endl;
if (this->position.y > 0)
this->vertical_velocity.y -= (GRAVITY * time); // no way! physics reference?
glm::vec3 velocity = this->forward_velocity + this->horizontal_velocity + this->vertical_velocity;
@@ -77,11 +84,12 @@ class Camera
this->position += movement;
// Don't want to clip into the ground right
if (this->position.y < 0)
if (this->position.y <= 0 && in_air)
{
this->position.y = 0;
this->vertical_velocity.y = 0;
this->position.y = 0.0f;
this->vertical_velocity.y = 0.0f;
}
}
};