playing with another shader for a sun type thing and WAY better camera movement

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Jackson H committed 2024-06-04 15:25:14 -05:00
1 parent 9eb8d55630
commit b299a8d8a2
5 files changed
+175 -41

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}